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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ ShotHeadLookHelper()
GTA.NaturalMotion.ShotHeadLookHelper.ShotHeadLookHelper |
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Ped |
ped | ) |
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◆ HeadLook
Vector3 GTA.NaturalMotion.ShotHeadLookHelper.HeadLook |
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set |
Position to look at with headlook flag.
Default value = Vector3(0.0f, 0.0f, 0.0f).
◆ HeadLookAtHeadPosMaxTimer
float GTA.NaturalMotion.ShotHeadLookHelper.HeadLookAtHeadPosMaxTimer |
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set |
Min time to look headLook or if zero - forward or in velocity direction.
Default value = 1.7f. Min value = 0.0f. Max value = 10.0f.
◆ HeadLookAtHeadPosMinTimer
float GTA.NaturalMotion.ShotHeadLookHelper.HeadLookAtHeadPosMinTimer |
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set |
Max time to look headLook or if zero - forward or in velocity direction.
Default value = 0.6f. Min value = 0.0f. Max value = 10.0f.
◆ HeadLookAtWoundMaxTimer
float GTA.NaturalMotion.ShotHeadLookHelper.HeadLookAtWoundMaxTimer |
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set |
Max time to look at wound.
Default value = 0.8f. Min value = 0.0f. Max value = 10.0f.
◆ HeadLookAtWoundMinTimer
float GTA.NaturalMotion.ShotHeadLookHelper.HeadLookAtWoundMinTimer |
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set |
Min time to look at wound.
Default value = 0.3f. Min value = 0.0f. Max value = 10.0f.
◆ UseHeadLook
bool GTA.NaturalMotion.ShotHeadLookHelper.UseHeadLook |
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set |
Use head look. Default: looks at provided target or if this is zero - looks forward or in velocity direction. If reachForWound is enabled, switches between looking at the wound and at the default target.
Default value = False.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs