SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole. More...
Public Member Functions | |
ShotNewBulletHelper (Ped ped) | |
Creates a new Instance of the ShotNewBulletHelper for sending a ShotNewBullet Message to a given Ped. More... | |
Public Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
void | Start () |
Starts this Natural Motion behavior on the Ped that will loop until manually aborted. More... | |
void | Start (int duration) |
Starts this Natural Motion behavior on the Ped for a specified duration. More... | |
void | Stop () |
Stops this Natural Motion behavior on the Ped. More... | |
void | SetArgument (string argName, bool value) |
Sets a Message argument to a bool value. More... | |
void | SetArgument (string argName, int value) |
Sets a Message argument to a int value. More... | |
void | SetArgument (string argName, float value) |
Sets a Message argument to a float value. More... | |
void | SetArgument (string argName, string value) |
Sets a Message argument to a string value. More... | |
void | SetArgument (string argName, Vector3 value) |
Sets a Message argument to a Vector3 value. More... | |
void | ResetArguments () |
Resets all arguments to their default values. More... | |
override string | ToString () |
Returns the internal message name. More... | |
Properties | |
int | BodyPart [set] |
Part ID on the body where the bullet hit. More... | |
bool | LocalHitPointInfo [set] |
If true then normal and hitPoint should be supplied in local coordinates of bodyPart. If false then normal and hitPoint should be supplied in World coordinates. More... | |
Vector3 | Normal [set] |
Normal coming out of impact point on character. Can be local or global depending on localHitPointInfo. More... | |
Vector3 | HitPoint [set] |
Position of impact on character. Can be local or global depending on localHitPointInfo. More... | |
Vector3 | BulletVel [set] |
Bullet velocity in world coordinates. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from GTA.NaturalMotion.CustomHelper | |
CustomHelper (Ped target, string message) | |
Creates a helper class for building Natural Motion messages to send to a given Ped. More... | |
Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole.
GTA.NaturalMotion.ShotNewBulletHelper.ShotNewBulletHelper | ( | Ped | ped | ) |
Creates a new Instance of the ShotNewBulletHelper for sending a ShotNewBullet Message to a given Ped.
Send new wound information to the shot. Can cause shot to restart it's performance in part or in whole.
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Part ID on the body where the bullet hit.
Default value = 0. Min value = 0. Max value = 21.
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set |
Bullet velocity in world coordinates.
Default value = Vector3(0.0f, 0.0f, 0.0f). Min value = -2000.0f. Max value = 2000.0f.
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set |
Position of impact on character. Can be local or global depending on localHitPointInfo.
Default value = Vector3(0.0f, 0.0f, 0.0f).
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set |
If true then normal and hitPoint should be supplied in local coordinates of bodyPart. If false then normal and hitPoint should be supplied in World coordinates.
Default value = True.
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set |
Normal coming out of impact point on character. Can be local or global depending on localHitPointInfo.
Default value = Vector3(0.0f, 0.0f, -1.0f). Min value = -1.0f. Max value = 1.0f.