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Vector3 | EdgeLeft [set] |
| Defines the left edge point (left of character facing edge). More...
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Vector3 | EdgeRight [set] |
| Defines the right edge point (right of character facing edge). More...
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bool | UseExclusionZone [set] |
| Stop stepping across the line defined by edgeLeft and edgeRight. More...
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bool | UseHeadLook [set] |
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bool | CallHighFall [set] |
| Call highFall if fallen over the edge. If false just call blended writhe (to go over the top of the fall behavior of the underlying behavior e.g. bodyBalance). More...
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bool | LeanAway [set] |
| Lean away from the edge based on velocity towards the edge (if closer than 2m from edge). More...
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float | PreTeeterTime [set] |
| Time-to-edge threshold to start pre-teeter (windmilling, etc). More...
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float | LeanAwayTime [set] |
| Time-to-edge threshold to start leaning away from a potential fall. More...
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float | LeanAwayScale [set] |
| Scales stay upright lean and hip pitch. More...
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float | TeeterTime [set] |
| Time-to-edge threshold to start full-on teeter (more aggressive lean, drop-and-twist, etc). More...
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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ TeeterHelper()
GTA.NaturalMotion.TeeterHelper.TeeterHelper |
( |
Ped |
ped | ) |
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◆ CallHighFall
bool GTA.NaturalMotion.TeeterHelper.CallHighFall |
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set |
Call highFall if fallen over the edge. If false just call blended writhe (to go over the top of the fall behavior of the underlying behavior e.g. bodyBalance).
Default value = True.
◆ EdgeLeft
Vector3 GTA.NaturalMotion.TeeterHelper.EdgeLeft |
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set |
Defines the left edge point (left of character facing edge).
Default value = Vector3(39.5f, 38.9f, 21.1f). Min value = 0.0f.
◆ EdgeRight
Vector3 GTA.NaturalMotion.TeeterHelper.EdgeRight |
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set |
Defines the right edge point (right of character facing edge).
Default value = Vector3(39.5f, 39.9f, 21.1f). Min value = 0.0f.
◆ LeanAway
bool GTA.NaturalMotion.TeeterHelper.LeanAway |
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set |
Lean away from the edge based on velocity towards the edge (if closer than 2m from edge).
Default value = True.
◆ LeanAwayScale
float GTA.NaturalMotion.TeeterHelper.LeanAwayScale |
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set |
Scales stay upright lean and hip pitch.
Default value = 0.5f. Min value = 0.0f. Max value = 1.0f.
◆ LeanAwayTime
float GTA.NaturalMotion.TeeterHelper.LeanAwayTime |
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set |
Time-to-edge threshold to start leaning away from a potential fall.
Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.
◆ PreTeeterTime
float GTA.NaturalMotion.TeeterHelper.PreTeeterTime |
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set |
Time-to-edge threshold to start pre-teeter (windmilling, etc).
Default value = 2.0f. Min value = 0.0f. Max value = 10.0f.
◆ TeeterTime
float GTA.NaturalMotion.TeeterHelper.TeeterTime |
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set |
Time-to-edge threshold to start full-on teeter (more aggressive lean, drop-and-twist, etc).
Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.
◆ UseExclusionZone
bool GTA.NaturalMotion.TeeterHelper.UseExclusionZone |
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set |
Stop stepping across the line defined by edgeLeft and edgeRight.
Default value = True.
◆ UseHeadLook
bool GTA.NaturalMotion.TeeterHelper.UseHeadLook |
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set |
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs