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| CustomHelper (Ped target, string message) |
| Creates a helper class for building Natural Motion messages to send to a given Ped. More...
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◆ UpperBodyFlinchHelper()
GTA.NaturalMotion.UpperBodyFlinchHelper.UpperBodyFlinchHelper |
( |
Ped |
ped | ) |
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◆ ApplyStiffness
bool GTA.NaturalMotion.UpperBodyFlinchHelper.ApplyStiffness |
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set |
Turned of by bcr.
Default value = True.
◆ BackBendAmount
float GTA.NaturalMotion.UpperBodyFlinchHelper.BackBendAmount |
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set |
Amount to bend the back during the flinch.
Default value = -0.6f. Min value = -1.0f. Max value = 1.0f.
◆ BodyDamping
float GTA.NaturalMotion.UpperBodyFlinchHelper.BodyDamping |
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set |
Damping value used for upper body.
Default value = 1.0f. Min value = 0.0f. Max value = 2.0f.
◆ BodyStiffness
float GTA.NaturalMotion.UpperBodyFlinchHelper.BodyStiffness |
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set |
Stiffness of body. Value carries over to head look, spine twist.
Default value = 11.0f. Min value = 6.0f. Max value = 16.0f.
◆ DontBraceHead
bool GTA.NaturalMotion.UpperBodyFlinchHelper.DontBraceHead |
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set |
Don't protect head only brace from front. Turned on by bcr.
Default value = False.
◆ HandDistanceFrontBack
float GTA.NaturalMotion.UpperBodyFlinchHelper.HandDistanceFrontBack |
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set |
Front-Back distance between the hands.
Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.
◆ HandDistanceLeftRight
float GTA.NaturalMotion.UpperBodyFlinchHelper.HandDistanceLeftRight |
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set |
Left-Right distance between the hands.
Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.
◆ HandDistanceVertical
float GTA.NaturalMotion.UpperBodyFlinchHelper.HandDistanceVertical |
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set |
Vertical distance between the hands.
Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.
◆ HeadLookAwayFromTarget
bool GTA.NaturalMotion.UpperBodyFlinchHelper.HeadLookAwayFromTarget |
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set |
Look away from target (unless protecting head then look between feet).
Default value = False.
◆ NewHit
bool GTA.NaturalMotion.UpperBodyFlinchHelper.NewHit |
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set |
Relaxes the character for 1 frame if set.
Default value = True.
◆ NoiseScale
float GTA.NaturalMotion.UpperBodyFlinchHelper.NoiseScale |
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set |
Amplitude of the perlin noise applied to the arms positions in the flinch to the front part of the behavior.
Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.
◆ Pos
Vector3 GTA.NaturalMotion.UpperBodyFlinchHelper.Pos |
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set |
Position in world-space of object to flinch from.
Default value = Vector3(0.0f, 0.0f, 0.0f).
◆ ProtectHeadToggle
bool GTA.NaturalMotion.UpperBodyFlinchHelper.ProtectHeadToggle |
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set |
Always protect head. Note if false then character flinches if target is in front, protects head if target is behind.
Default value = False.
◆ TurnTowards
int GTA.NaturalMotion.UpperBodyFlinchHelper.TurnTowards |
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set |
Ve balancer turn Towards, negative balancer turn Away, 0 balancer won't turn. There is a 50% chance that the character will not turn even if this parameter is set to turn.
Default value = 1. Min value = -2. Max value = 2.
◆ UseHeadLook
bool GTA.NaturalMotion.UpperBodyFlinchHelper.UseHeadLook |
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set |
Use headlook.
Default value = True.
◆ UseLeftArm
bool GTA.NaturalMotion.UpperBodyFlinchHelper.UseLeftArm |
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set |
Toggle to Use the Left arm.
Default value = True.
◆ UseRightArm
bool GTA.NaturalMotion.UpperBodyFlinchHelper.UseRightArm |
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set |
Toggle to use the right arm.
Default value = True.
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA.NaturalMotion/EuphoriaHelpers.cs