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void | Open (bool loose=false, bool instantly=false) |
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void | Close (bool instantly=false) |
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void | Break (bool stayInTheWorld=true) |
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◆ Break()
void GTA.VehicleDoor.Break |
( |
bool |
stayInTheWorld = true | ) |
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◆ Close()
void GTA.VehicleDoor.Close |
( |
bool |
instantly = false | ) |
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◆ Open()
void GTA.VehicleDoor.Open |
( |
bool |
loose = false , |
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bool |
instantly = false |
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) |
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◆ IsBroken
bool GTA.VehicleDoor.IsBroken => Function.Call<bool>(Hash.IS_VEHICLE_DOOR_DAMAGED, Vehicle.Handle, Index) |
◆ IsFullyOpen
bool GTA.VehicleDoor.IsFullyOpen => Function.Call<bool>(Hash.IS_VEHICLE_DOOR_FULLY_OPEN, Vehicle.Handle, Index) |
◆ IsOpen
◆ AngleRatio
float GTA.VehicleDoor.AngleRatio |
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getset |
◆ CanBeBroken
bool GTA.VehicleDoor.CanBeBroken |
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set |
◆ Index
◆ Vehicle
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Entities/Vehicles/VehicleDoor.cs