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    Class ConfigureShotInjuredLegHelper

    This single message allows you to configure the injured leg reaction during shot.

    Inheritance
    System.Object
    Message
    CustomHelper
    ConfigureShotInjuredLegHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class ConfigureShotInjuredLegHelper : CustomHelper

    Constructors

    Name Description
    ConfigureShotInjuredLegHelper(Ped)

    Creates a new Instance of the ConfigureShotInjuredLegHelper for sending a ConfigureShotInjuredLeg Message to a given Ped.

    Properties

    Name Description
    LegForceStep

    Force a step to be taken whether pushed out of balance or not.

    LegInjury

    Leg injury - leg strength is reduced.

    LegInjuryHipPitch

    Leg injury bend forwards amount when not lifting leg.

    LegInjuryLiftHipPitch

    Leg injury bend forwards amount when lifting leg. (Lifting happens when not stepping with other leg).

    LegInjuryLiftSpineBend

    Leg injury bend forwards amount when lifting leg. (Lifting happens when not stepping with other leg).

    LegInjurySpineBend

    Leg injury bend forwards amount when not lifting leg.

    LegInjuryTime

    Leg injury duration (reaction to being shot in leg).

    LegLiftTime

    Leg lift duration (reaction to being shot in leg). (Lifting happens when not stepping with other leg).

    LegLimpBend

    Bend the legs via the balancer by this amount if stepping on the injured leg. 0.2 seems a good default.

    TimeBeforeCollapseWoundLeg

    Time before a wounded leg is set to be weak and cause the character to collapse.

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