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    Class OnFireHelper

    Inheritance
    System.Object
    Message
    CustomHelper
    OnFireHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.Abort()
    Message.Abort(Ped)
    Message.SendTo(Ped)
    Message.SendTo(Ped, Int32)
    Message.SetArgument(String, Boolean)
    Message.SetArgument(String, Int32)
    Message.SetArgument(String, Single)
    Message.SetArgument(String, String)
    Message.SetArgument(String, Vector3)
    Message.ResetArguments()
    Message.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class OnFireHelper : CustomHelper

    Constructors

    Name Description
    OnFireHelper(Ped)

    Creates a new Instance of the OnFireHelper for sending a OnFire Message to a given Ped.

    Properties

    Name Description
    ArmsPoseWritheBlend

    Blend the bodyWrithe arms with the current desired pose from on fire behavior when character is on the floor.

    ArmsWindmillWritheBlend

    Blend armsWindmill with the bodyWrithe arms when character is upright.

    LegsPoseWritheBlend

    Blend the bodyWrithe legs with the current desired pose from on fire behavior when character is on the floor.

    LegsStumbleWritheBlend

    Blend legs stumble with the bodyWrithe legs when character is upright.

    MaxRollOverTime

    Rolling torque is ramped down over time. At this time in seconds torque value converges to zero. Use this parameter to restrict time the character is rolling.

    PredictTime

    Character pose depends on character facing direction that is evaluated from its COMTM orientation. Set this value to 0 to use no orientation prediction i.e. current character COMTM orientation will be used to determine character facing direction and finally the pose bodyWrithe is blending to. Set this value to GT 0 to predict character COMTM orientation this amount of time in seconds to the future.

    RollOverFlag

    Flag to set bodyWrithe trying to rollOver.

    RollOverRadius

    Rolling torque is ramped down with distance measured from position where character hit the ground and started rolling. At this distance in meters torque value converges to zero. Use this parameter to restrict distance the character travels due to rolling.

    RollTorqueScale

    Scale rolling torque that is applied to character spine by bodyWrithe. Torque magnitude is calculated with the following formula: m_rollOverDirectionrollOverPhaserollTorqueScale.

    SpinePoseWritheBlend

    Blend the bodyWrithe back with the current desired pose from on fire behavior when character is on the floor.

    SpineStumbleWritheBlend

    Blend spine stumble with the bodyWrithe spine when character is upright.

    StaggerLeanRate

    How quickly the character leans hips when staggering.

    StaggerTime

    Max time for stumbling around before falling to ground.

    StumbleMaxLeanBack

    Max the character leans hips back when staggering.

    StumbleMaxLeanForward

    Max the character leans hips forwards when staggering.

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