AddExplosion(Vector3, ExplosionType, Single, Single)
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AddExplosion(Vector3, ExplosionType, Single, Single, Boolean, Boolean)
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AddOwnedExplosion(Ped, Vector3, ExplosionType, Single, Single)
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AddOwnedExplosion(Ped, Vector3, ExplosionType, Single, Single, Boolean, Boolean)
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AddRelationshipGroup(String)
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Creates a RelationshipGroup with the given name.
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AddRope(RopeType, Vector3, Vector3, Single, Single, Boolean)
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Spawns a Rope.
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CalculateTravelDistance(Vector3, Vector3)
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Calculates the travel distance using roads and paths between 2 positions.
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ClearRelationshipBetweenGroups(Relationship, Int32, Int32)
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CreateAmbientPickup(PickupType, Vector3, Model, Int32)
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Spawns a pickup Prop at the specified position.
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CreateBlip(Vector3)
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Creates a Blip at the given position on the map.
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CreateBlip(Vector3, Single)
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Creates a Blip for a circular area at the given position on the map.
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CreateCamera(Vector3, Vector3, Single)
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Creates a Camera, use RenderingCamera to switch to this camera
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CreatePed(Model, Vector3)
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CreatePed(Model, Vector3, Single)
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Spawns a Ped of the given Model at the position and heading specified.
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CreatePickup(PickupType, Vector3, Vector3, Model, Int32)
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Spawns a Pickup at the specified position.
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CreatePickup(PickupType, Vector3, Model, Int32)
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Spawns a Pickup at the specified position.
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CreateProp(Model, Vector3, Vector3, Boolean, Boolean)
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Spawns a Prop of the given Model at the specified position.
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CreateProp(Model, Vector3, Boolean, Boolean)
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Spawns a Prop of the given Model at the specified position.
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CreateRandomPed(Vector3)
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Spawns a Ped of a random Model at the position specified.
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CreateVehicle(Model, Vector3)
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CreateVehicle(Model, Vector3, Single)
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Spawns a Vehicle of the given Model at the position and heading specified.
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DestroyAllCameras()
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Destroys all user created Cameras.
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DrawLightWithRange(Vector3, Color, Single, Single)
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Draws light around a region.
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DrawMarker(MarkerType, Vector3, Vector3, Vector3, Vector3, Color)
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DrawMarker(MarkerType, Vector3, Vector3, Vector3, Vector3, Color, Boolean, Boolean, Int32, Boolean, String, String, Boolean)
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DrawSpotLight(Vector3, Vector3, Color, Single, Single, Single, Single, Single)
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DrawSpotLightWithShadow(Vector3, Vector3, Color, Single, Single, Single, Single, Single)
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GetActiveBlips()
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GetAllEntities()
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Gets an array of all Entitys in the World.
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GetAllPeds()
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GetAllPeds(Model)
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GetAllProps()
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GetAllProps(Model)
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GetAllVehicles()
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GetAllVehicles(Model)
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GetClosest<T>(Vector3, T[])
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Gets the closest ISpatial to a given position in the World.
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GetClosestPed(Vector3, Single)
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GetClosestVehicle(Vector3, Single)
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GetCrosshairCoordinates()
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Determines where the crosshair intersects with the world.
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GetDistance(Vector3, Vector3)
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Gets the straight line distance between 2 positions.
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GetGroundHeight(Vector2)
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Gets the height of the ground at a given position.
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GetGroundHeight(Vector3)
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Gets the height of the ground at a given position.
Note : If the Vector3 is already below the ground, this will return 0.
You may want to use the other overloaded function to be safe.
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GetNearbyEntities(Vector3, Single)
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Gets an array of all Entitys in a given region in the World.
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GetNearbyPeds(Vector3, Single)
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GetNearbyPeds(Vector3, Single, Model)
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GetNearbyPeds(Ped, Single)
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GetNearbyProps(Vector3, Single)
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GetNearbyProps(Vector3, Single, Model)
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GetNearbyVehicles(Vector3, Single)
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GetNearbyVehicles(Vector3, Single, Model)
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GetNearbyVehicles(Ped, Single)
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GetNextPositionOnSidewalk(Vector2)
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Gets the next position on the street where a Ped can be placed.
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GetNextPositionOnSidewalk(Vector3)
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Gets the next position on the street where a Ped can be placed.
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GetNextPositionOnStreet(Vector2, Boolean)
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Gets the next position on the street where a Vehicle can be placed.
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GetNextPositionOnStreet(Vector3)
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GetNextPositionOnStreet(Vector3, Boolean)
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Gets the next position on the street where a Vehicle can be placed.
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GetRelationshipBetweenGroups(Int32, Int32)
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GetSafeCoordForPed(Vector3)
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GetSafeCoordForPed(Vector3, Boolean)
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GetSafeCoordForPed(Vector3, Boolean, Int32)
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Gets the nearest safe coordinate to position a Ped.
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GetStreetName(Vector2)
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Determines the name of the street which is the closest to the given coordinates.
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GetStreetName(Vector3)
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Determines the name of the street which is the closest to the given coordinates.
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GetWaypointPosition()
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GetZoneName(Vector2)
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GetZoneName(Vector3)
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GetZoneNameLabel(Vector2)
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GetZoneNameLabel(Vector3)
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Raycast(Vector3, Vector3, IntersectOptions)
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Raycast(Vector3, Vector3, IntersectOptions, Entity)
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Raycast(Vector3, Vector3, Single, IntersectOptions)
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Raycast(Vector3, Vector3, Single, IntersectOptions, Entity)
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RaycastCapsule(Vector3, Vector3, Single, IntersectOptions)
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RaycastCapsule(Vector3, Vector3, Single, IntersectOptions, Entity)
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RaycastCapsule(Vector3, Vector3, Single, Single, IntersectOptions)
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RaycastCapsule(Vector3, Vector3, Single, Single, IntersectOptions, Entity)
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RemoveRelationshipGroup(Int32)
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SetBlackout(Boolean)
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SetRelationshipBetweenGroups(Relationship, Int32, Int32)
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ShootBullet(Vector3, Vector3, Ped, Model, Int32)
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ShootBullet(Vector3, Vector3, Ped, Model, Int32, Single)
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TransitionToWeather(Weather, Single)
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Transitions to weather.
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