SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CAttribute
 CGTA.NaturalMotion.CustomHelperA helper class for building a

See also
GTA.NaturalMotion.Message

and sending it to a given Ped

 CGTA.EntityBone
 CGTA.NaturalMotion.Euphoria
 CGTA.Native.GlobalVariableA value class which handles access to global script variables
 CGTA.HandlingData
 CIDisposable
 CGTA.UI.IElement
 CIEnumerable
 CIEnumerator
 CIEquatable
 CGTA.IExistableAn object that can exist in the world
 CGTA.Native.INativeValue
 CGTA.Native.InputArgumentAn input argument passed to a script function
 CGTA.IPedVariation
 CGTA.ISpatialAn object with position and rotation information
 CGTA.NaturalMotion.MessageA base class for manually building a GTA.NaturalMotion.Message
 CGTA.RaycastResult
 CGTA.ScaleformArgumentTXD
 CGTA.ScriptA base class for all user scripts to inherit. Only scripts that inherit directly from this class and have a default (parameterless) public constructor will be detected and started
 CGTA.ScriptSettings
 CGTA.Style
 CGTA.TaskInvoker
 CGTA.VehicleDoor
 CGTA.VehicleDoorCollection
 CGTA.VehicleMod
 CGTA.VehicleModCollection
 CGTA.VehicleToggleMod
 CGTA.VehicleWheel
 CGTA.VehicleWheelCollection
 CGTA.VehicleWindow
 CGTA.VehicleWindowCollection
 CGTA.Weapon
 CGTA.WeaponCollection
 CGTA.WeaponComponent
 CGTA.WeaponComponentCollection