• GTA
    • AnimationFlags
    • Audio
      • Methods
        • HasSoundFinished
        • PlayMusic
        • PlaySoundAt
        • PlaySoundFrontend
        • ReleaseSound
        • SetAudioFlag
        • StopMusic
        • StopSound
    • AudioFlag
    • Blip
      • Constructors
        • Blip
      • Properties
        • Alpha
        • CategoryType
        • Color
        • DisplayNameHash
        • DisplayType
        • Entity
        • FlashInterval
        • FlashTimeLeft
        • IsFlashing
        • IsFriendly
        • IsHiddenOnLegend
        • IsOnMinimap
        • IsShortRange
        • MemoryAddress
        • Name
        • NumberLabel
        • Position
        • Priority
        • Rotation
        • RotationFloat
        • Scale
        • ScaleX
        • ScaleY
        • SecondaryColor
        • ShowRoute
        • ShowsCrewIndicator
        • ShowsDollarSign
        • ShowsFriendIndicator
        • ShowsHeadingIndicator
        • ShowsOutlineIndicator
        • Sprite
        • Type
      • Methods
        • Delete
        • Equals
        • Exists
        • GetAppropriateName
        • GetHashCode
        • RemoveNumberLabel
        • ResetName
      • Operators
        • Equality
        • Implicit
        • Inequality
    • BlipColor
    • BlipSprite
    • Bone
    • Camera
      • Constructors
        • Camera
      • Properties
        • DepthOfFieldStrength
        • Direction
        • FarClip
        • FarDepthOfField
        • FieldOfView
        • ForwardVector
        • IsActive
        • IsInterpolating
        • IsShaking
        • Matrix
        • MemoryAddress
        • MotionBlurStrength
        • NearClip
        • NearDepthOfField
        • Position
        • RightVector
        • Rotation
        • ShakeAmplitude
        • UpVector
      • Methods
        • AttachTo
        • Delete
        • Detach
        • Equals
        • Exists
        • GetHashCode
        • GetOffsetPosition
        • GetPositionOffset
        • InterpTo
        • PointAt
        • Shake
        • StopPointing
        • StopShaking
      • Operators
        • Equality
        • Implicit
        • Inequality
    • CameraShake
    • CargobobHook
    • Control
    • DrivingStyle
    • Entity
      • Constructors
        • Entity
      • Properties
        • Alpha
        • CurrentBlip
        • ForwardVector
        • FreezePosition
        • Handle
        • HasCollidedWithAnything
        • HasCollision
        • HasGravity
        • Heading
        • Health
        • HeightAboveGround
        • IsAlive
        • IsBulletProof
        • IsCollisionProof
        • IsDead
        • IsExplosionProof
        • IsFireProof
        • IsInAir
        • IsInvincible
        • IsInWater
        • IsMeleeProof
        • IsOccluded
        • IsOnFire
        • IsOnlyDamagedByPlayer
        • IsOnScreen
        • IsPersistent
        • IsUpright
        • IsUpsideDown
        • IsVisible
        • LodDistance
        • MaxHealth
        • MaxSpeed
        • MemoryAddress
        • Model
        • Position
        • PositionNoOffset
        • Quaternion
        • RightVector
        • Rotation
        • UpVector
        • Velocity
      • Methods
        • AddBlip
        • ApplyForce
        • ApplyForceRelative
        • AttachTo
        • Delete
        • Detach
        • Equals
        • Exists
        • GetBoneCoord
        • GetBoneIndex
        • GetEntityAttachedTo
        • GetHashCode
        • GetOffsetFromWorldCoords
        • GetOffsetInWorldCoords
        • HasBeenDamagedBy
        • HasBone
        • IsAttached
        • IsAttachedTo
        • IsInAngledArea
        • IsInArea
        • IsInRangeOf
        • IsNearEntity
        • IsTouching
        • MarkAsNoLongerNeeded
        • ResetAlpha
        • SetNoCollision
      • Operators
        • Equality
        • Inequality
    • ExplosionType
    • FiringPattern
    • Font
    • ForceType
    • FormationType
    • Game
      • Properties
        • FPS
        • FrameCount
        • GameTime
        • IsCutsceneActive
        • IsLoading
        • IsMissionActive
        • IsNightVisionActive
        • IsPaused
        • IsRandomEventActive
        • IsThermalVisionActive
        • IsWaypointActive
        • Language
        • LastFrameTime
        • LastInputMethod
        • MaxWantedLevel
        • NorthBlip
        • Player
        • PlayerBlip
        • RadioStation
        • TimeScale
        • Version
      • Methods
        • DisableAllControlsThisFrame
        • DisableControlThisFrame
        • DoAutoSave
        • EnableAllControlsThisFrame
        • EnableControlThisFrame
        • GenerateHash
        • GetControlValue
        • GetControlValueNormalized
        • GetDisabledControlValueNormalized
        • GetLocalizedString
        • GetUserInput
        • IsControlEnabled
        • IsControlJustPressed
        • IsControlJustReleased
        • IsControlPressed
        • IsEnabledControlJustPressed
        • IsEnabledControlJustReleased
        • IsEnabledControlPressed
        • IsKeyPressed
        • Pause
        • SetControlValueNormalized
        • ShowSaveMenu
        • WasButtonCombinationJustEntered
        • WasCheatStringJustEntered
    • GameplayCamera
      • Properties
        • Direction
        • FieldOfView
        • ForwardVector
        • IsAimCamActive
        • IsFirstPersonAimCamActive
        • IsLookingBehind
        • IsRendering
        • IsShaking
        • Matrix
        • MemoryAddress
        • Position
        • RelativeHeading
        • RelativePitch
        • RightVector
        • Rotation
        • ShakeAmplitude
        • UpVector
        • Zoom
      • Methods
        • ClampPitch
        • ClampYaw
        • GetOffsetPosition
        • GetPositionOffset
        • Shake
        • StopShaking
    • GameVersion
    • Gender
    • Global
      • Properties
        • MemoryAddress
      • Methods
        • GetFloat
        • GetInt
        • GetString
        • GetVector3
        • SetFloat
        • SetInt
        • SetString
        • SetVector3
    • GlobalCollection
      • Properties
        • Item
    • HelmetType
    • IHandleable
      • Properties
        • Handle
      • Methods
        • Exists
    • IMenuItem
      • Properties
        • Caption
        • Description
        • Parent
      • Methods
        • Activate
        • Change
        • Deselect
        • Draw
        • Select
        • SetOriginAndSize
    • InputMode
    • IntersectOptions
    • ISpatial
      • Properties
        • Position
        • Rotation
    • Language
    • LeaveVehicleFlags
    • MarkerType
    • Menu
      • Constructors
        • Menu
      • Properties
        • FooterHeight
        • HasFooter
        • HeaderHeight
        • ItemHeight
        • Items
        • MaxDrawLimit
        • SelectedIndex
        • StartScrollOffset
        • Width
      • Methods
        • Draw
        • Initialize
        • OnActivate
        • OnChangeItem
        • OnChangeSelection
        • OnClose
        • OnOpen
      • Events
        • SelectedIndexChanged
    • MenuBase
      • Properties
        • Caption
        • FooterCentered
        • FooterColor
        • FooterFont
        • FooterTextColor
        • FooterTextScale
        • HeaderCentered
        • HeaderColor
        • HeaderFont
        • HeaderTextColor
        • HeaderTextScale
        • ItemFont
        • ItemTextCentered
        • ItemTextScale
        • Parent
        • Position
        • SelectedItemColor
        • SelectedTextColor
        • TextOffset
        • UnselectedItemColor
        • UnselectedTextColor
      • Methods
        • Draw
        • Initialize
        • OnActivate
        • OnChangeItem
        • OnChangeSelection
        • OnClose
        • OnOpen
    • MenuButton
      • Constructors
        • MenuButton
      • Properties
        • Caption
        • Description
        • Parent
      • Methods
        • Activate
        • Change
        • Deselect
        • Draw
        • Select
        • SetOriginAndSize
      • Events
        • Activated
    • MenuEnumScroller
      • Constructors
        • MenuEnumScroller
      • Properties
        • Caption
        • Description
        • Index
        • Parent
        • Value
      • Methods
        • Activate
        • Change
        • Deselect
        • Draw
        • Select
        • SetOriginAndSize
      • Events
        • Activated
        • Changed
    • MenuItemDoubleValueArgs
      • Constructors
        • MenuItemDoubleValueArgs
      • Properties
        • Index
    • MenuItemIndexArgs
      • Constructors
        • MenuItemIndexArgs
      • Properties
        • Index
    • MenuLabel
      • Constructors
        • MenuLabel
      • Properties
        • Caption
        • Description
        • Parent
        • UnderlineColor
        • UnderlinedAbove
        • UnderlinedBelow
        • UnderlineHeight
      • Methods
        • Activate
        • Change
        • Deselect
        • Draw
        • Select
        • SetOriginAndSize
    • MenuNumericScroller
      • Constructors
        • MenuNumericScroller
      • Properties
        • Caption
        • DecimalFigures
        • Description
        • Increment
        • Max
        • Min
        • Parent
        • TimesIncremented
        • Value
      • Methods
        • Activate
        • Change
        • Deselect
        • Draw
        • Select
        • SetOriginAndSize
      • Events
        • Activated
        • Changed
    • MenuToggle
      • Constructors
        • MenuToggle
      • Properties
        • Caption
        • Description
        • Parent
        • Value
      • Methods
        • Activate
        • Change
        • Deselect
        • Draw
        • Select
        • SetOriginAndSize
      • Events
        • Changed
    • MessageBox
      • Constructors
        • MessageBox
      • Properties
        • ButtonHeight
        • Height
        • OkCancel
        • Width
      • Methods
        • Draw
        • Initialize
        • OnActivate
        • OnChangeItem
        • OnChangeSelection
        • OnClose
        • OnOpen
      • Events
        • No
        • Yes
    • Model
      • Constructors
        • Model
      • Properties
        • Hash
        • IsBicycle
        • IsBike
        • IsBoat
        • IsCar
        • IsCargobob
        • IsCollisionLoaded
        • IsHelicopter
        • IsInCdImage
        • IsLoaded
        • IsPed
        • IsPlane
        • IsQuadbike
        • IsTrain
        • IsValid
        • IsVehicle
      • Methods
        • Equals
        • GetDimensions
        • GetHashCode
        • MarkAsNoLongerNeeded
        • Request
        • ToString
      • Operators
        • Equality
        • Implicit
        • Inequality
    • NumberPlateMounting
    • NumberPlateType
    • ParachuteTint
    • Ped
      • Properties
        • Accuracy
        • AlwaysKeepTask
        • Armor
        • ArmorFloat
        • BlockPermanentEvents
        • Bones
        • CanBeDraggedOutOfVehicle
        • CanBeKnockedOffBike
        • CanBeShotInVehicle
        • CanBeTargetted
        • CanFlyThroughWindscreen
        • CanPlayGestures
        • CanRagdoll
        • CanSufferCriticalHits
        • CanSwitchWeapons
        • CanWearHelmet
        • CanWrithe
        • CurrentVehicle
        • DiesInstantlyInWater
        • DiesOnLowHealth
        • DrivingSpeed
        • DrivingStyle
        • DropsEquippedWeaponOnDeath
        • DrownsInSinkingVehicle
        • DrownsInWater
        • Euphoria
        • FatalInjuryHealthThreshold
        • FiringPattern
        • Gender
        • InjuryHealthThreshold
        • IsAiming
        • IsAimingFromCover
        • IsAmbientSpeechEnabled
        • IsAmbientSpeechPlaying
        • IsAnySpeechPlaying
        • IsBeingJacked
        • IsBeingStealthKilled
        • IsBeingStunned
        • IsClimbing
        • IsCuffed
        • IsDiving
        • IsDoingDriveBy
        • IsDucking
        • IsEnemy
        • IsFalling
        • IsFleeing
        • IsGettingIntoVehicle
        • IsGettingUp
        • IsGoingIntoCover
        • IsHuman
        • IsIdle
        • IsInBoat
        • IsInCombat
        • IsInCover
        • IsInCoverFacingLeft
        • IsInFlyingVehicle
        • IsInGroup
        • IsInHeli
        • IsInjured
        • IsInMeleeCombat
        • IsInParachuteFreeFall
        • IsInPlane
        • IsInPoliceVehicle
        • IsInStealthMode
        • IsInSub
        • IsInTaxi
        • IsInTrain
        • IsJacking
        • IsJumping
        • IsJumpingOutOfVehicle
        • IsOnBike
        • IsOnFoot
        • IsPainAudioEnabled
        • IsPerformingStealthKill
        • IsPlantingBomb
        • IsPlayer
        • IsPriorityTargetForEnemies
        • IsProne
        • IsRagdoll
        • IsReloading
        • IsRunning
        • IsScriptedSpeechPlaying
        • IsShooting
        • IsSprinting
        • IsStopped
        • IsSwimming
        • IsSwimmingUnderWater
        • IsTryingToEnterALockedVehicle
        • IsVaulting
        • IsWalking
        • IsWearingHelmet
        • Jacker
        • JackTarget
        • Killer
        • LastVehicle
        • LastWeaponImpactPosition
        • MaxDrivingSpeed
        • MaxHealth
        • MeleeTarget
        • Money
        • MovementAnimationSet
        • NeverLeavesGroup
        • ParachuteLandingType
        • ParachuteState
        • PedGroup
        • RelationshipGroup
        • SeatIndex
        • ShootRate
        • StaysInVehicleWhenJacked
        • Style
        • Sweat
        • Task
        • TaskSequenceProgress
        • VehicleDrivingFlags
        • VehicleTryingToEnter
        • VehicleWeapon
        • Voice
        • WasKilledByStealth
        • WasKilledByTakedown
        • Weapons
        • WetnessHeight
      • Methods
        • ApplyDamage
        • CancelRagdoll
        • ClearBloodDamage
        • ClearLastWeaponDamage
        • ClearVisibleDamage
        • Clone
        • Exists
        • GetAllModels
        • GetConfigFlag
        • GetRelationshipWithPed
        • GiveHelmet
        • HasBeenDamagedBy
        • HasBeenDamagedByAnyMeleeWeapon
        • HasBeenDamagedByAnyWeapon
        • IsHeadtracking
        • IsInCombatAgainst
        • IsInVehicle
        • IsSittingInVehicle
        • Kill
        • LeaveGroup
        • OpenParachute
        • PlayAmbientSpeech
        • Ragdoll
        • RemoveHelmet
        • ResetConfigFlag
        • Resurrect
        • SetConfigFlag
        • SetIntoVehicle
    • PedGroup
      • Constructors
        • PedGroup
      • Properties
        • FormationType
        • Handle
        • Leader
        • MemberCount
        • SeparationRange
      • Methods
        • Add
        • Contains
        • Dispose
        • Equals
        • Exists
        • GetEnumerator
        • GetEnumerator2
        • GetHashCode
        • GetMember
        • IEnumerable.GetEnumerator
        • Remove
        • ToArray
        • ToList
      • Operators
        • Equality
        • Inequality
    • PedGroup.enumerator
      • Constructors
        • enumerator
      • Properties
        • Current
        • Current2
        • IEnumerator.Current
      • Methods
        • Dispose
        • MoveNext
        • Reset
    • Pickup
      • Constructors
        • Pickup
      • Properties
        • Handle
        • IsCollected
        • Position
      • Methods
        • Delete
        • Equals
        • Exists
        • GetHashCode
        • ObjectExists
      • Operators
        • Equality
        • Inequality
    • PickupType
    • Player
      • Constructors
        • Player
      • Properties
        • CanControlCharacter
        • CanControlRagdoll
        • CanStartMission
        • CanUseCover
        • Character
        • Color
        • Handle
        • IgnoredByEveryone
        • IgnoredByPolice
        • IsAiming
        • IsAlive
        • IsClimbing
        • IsDead
        • IsInvincible
        • IsPlaying
        • IsPressingHorn
        • IsRidingTrain
        • IsTargettingAnything
        • LastVehicle
        • MaxArmor
        • Money
        • Name
        • PrimaryParachuteTint
        • RemainingSprintTime
        • RemainingUnderwaterTime
        • ReserveParachuteTint
        • WantedCenterPosition
        • WantedLevel
      • Methods
        • ChangeModel
        • DisableFiringThisFrame
        • Equals
        • Exists
        • GetHashCode
        • GetTargetedEntity
        • IsTargetting
        • RefillSpecialAbility
        • SetExplosiveAmmoThisFrame
        • SetExplosiveMeleeThisFrame
        • SetFireAmmoThisFrame
        • SetMayNotEnterAnyVehicleThisFrame
        • SetMayOnlyEnterThisVehicleThisFrame
        • SetRunSpeedMultThisFrame
        • SetSuperJumpThisFrame
        • SetSwimSpeedMultThisFrame
      • Operators
        • Equality
        • Inequality
    • Prop
      • Constructors
        • Prop
    • RadioStation
    • RaycastResult
      • Properties
        • DitHitAnything
        • DitHitEntity
        • HitCoords
        • HitEntity
        • Result
        • SurfaceNormal
    • Relationship
    • RequireScript
      • Constructors
        • RequireScript
    • Rope
      • Constructors
        • Rope
      • Properties
        • Handle
        • Length
        • VertexCount
      • Methods
        • ActivatePhysics
        • AttachEntities
        • AttachEntity
        • Delete
        • DetachEntity
        • Equals
        • Exists
        • GetHashCode
        • GetVertexCoord
        • PinVertex
        • ResetLength
        • UnpinVertex
      • Operators
        • Equality
        • Inequality
    • RopeType
    • Scaleform
      • Constructors
        • Scaleform
      • Properties
        • Handle
        • IsLoaded
        • IsValid
      • Methods
        • CallFunction
        • Dispose
        • Load
        • Render2D
        • Render2DScreenSpace
        • Render3D
        • Render3DAdditive
        • Unload
    • ScaleformArgumentTXD
      • Constructors
        • ScaleformArgumentTXD
    • Script
      • Constructors
        • Script
      • Fields
        • ActivateKey
        • BackKey
        • DownKey
        • LeftKey
        • RightKey
        • UpKey
      • Properties
        • Filename
        • Interval
        • Name
        • Settings
        • View
      • Methods
        • Abort
        • Dispose
        • ToString
        • Wait
        • Yield
      • Events
        • Aborted
        • KeyDown
        • KeyUp
        • Tick
    • ScriptSettings
      • Methods
        • GetAllValues
        • GetValue
        • Load
        • Save
        • SetValue
    • SelectedIndexChangedArgs
      • Constructors
        • SelectedIndexChangedArgs
      • Properties
        • SelectedIndex
    • Tasks
      • Methods
        • AchieveHeading
        • AimAt
        • Arrest
        • ChatTo
        • ClearAll
        • ClearAllImmediately
        • ClearAnimation
        • ClearLookAt
        • ClearSecondary
        • Climb
        • Cower
        • CruiseWithVehicle
        • DriveTo
        • EnterVehicle
        • EveryoneLeaveVehicle
        • FightAgainst
        • FightAgainstHatedTargets
        • FleeFrom
        • FollowPointRoute
        • FollowToOffsetFromEntity
        • GoTo
        • GuardCurrentPosition
        • HandsUp
        • Jump
        • LeaveVehicle
        • LookAt
        • ParachuteTo
        • ParkVehicle
        • PerformSequence
        • PlayAnimation
        • PutAwayMobilePhone
        • PutAwayParachute
        • ReactAndFlee
        • ReloadWeapon
        • RunTo
        • ShootAt
        • ShuffleToNextVehicleSeat
        • Skydive
        • SlideTo
        • StandStill
        • StartScenario
        • SwapWeapon
        • TurnTo
        • UseMobilePhone
        • UseParachute
        • VehicleChase
        • VehicleShootAtPed
        • Wait
        • WanderAround
        • WarpIntoVehicle
        • WarpOutOfVehicle
    • TaskSequence
      • Constructors
        • TaskSequence
      • Properties
        • AddTask
        • Count
        • Handle
        • IsClosed
      • Methods
        • Close
        • Dispose
    • UIContainer
      • Constructors
        • UIContainer
      • Properties
        • Items
      • Methods
        • Draw
    • UIElement
      • Properties
        • Color
        • Enabled
        • Position
      • Methods
        • Draw
    • UIRectangle
      • Constructors
        • UIRectangle
      • Properties
        • Color
        • Enabled
        • Position
        • Size
      • Methods
        • Draw
    • UISprite
      • Constructors
        • UISprite
      • Properties
        • Color
        • Enabled
        • Position
        • Rotation
        • Scale
      • Methods
        • Dispose
        • Draw
    • UIText
      • Constructors
        • UIText
      • Properties
        • Caption
        • Centered
        • Color
        • Enabled
        • Font
        • Outline
        • Position
        • Scale
        • Shadow
      • Methods
        • Draw
    • Vehicle
      • Properties
        • Acceleration
        • AlarmTimeLeft
        • AllowRappel
        • AreBrakeLightsOn
        • AreHighBeamsOn
        • AreLightsOn
        • BodyHealth
        • BrakePower
        • CanBeVisiblyDamaged
        • CanEngineDegrade
        • CanJump
        • CanStandOnTop
        • CanTiresBurst
        • CanWheelsBreak
        • ClassDisplayName
        • ClassLocalizedName
        • ClassType
        • Clutch
        • CurrentGear
        • CurrentRPM
        • DirtLevel
        • DisplayName
        • Doors
        • Driver
        • DropsMoneyOnExplosion
        • EngineHealth
        • EnginePowerMultiplier
        • EngineTemperature
        • EngineTorqueMultiplier
        • ForwardSpeed
        • FuelLevel
        • Gears
        • HandlingData
        • HasBombBay
        • HasBulletProofGlass
        • HasDonkHydraulics
        • HasForks
        • HasLowriderHydraulics
        • HasParachute
        • HasRocketBoost
        • HasRoof
        • HasSiren
        • HasTowArm
        • HeliBladesSpeed
        • HeliEngineHealth
        • HeliMainRotorHealth
        • HeliTailRotorHealth
        • HighGear
        • IsAlarmSet
        • IsAlarmSounding
        • IsAxlesStrong
        • IsBig
        • IsBurnoutForced
        • IsConvertible
        • IsDamaged
        • IsDriveable
        • IsEngineRunning
        • IsEngineStarting
        • IsFrontBumperBrokenOff
        • IsHandbrakeForcedOn
        • IsInBurnout
        • IsInteriorLightOn
        • IsLeftHeadLightBroken
        • IsLeftIndicatorLightOn
        • IsOnAllWheels
        • IsRadioEnabled
        • IsRearBumperBrokenOff
        • IsRightHeadLightBroken
        • IsRightIndicatorLightOn
        • IsSearchLightOn
        • IsSirenActive
        • IsSirenSilent
        • IsStolen
        • IsStopped
        • IsStoppedAtTrafficLights
        • IsTaxiLightOn
        • IsWanted
        • LandingGearState
        • LightsMultiplier
        • LocalizedName
        • LockStatus
        • LodMultiplier
        • MaxBraking
        • MaxTraction
        • Mods
        • NeedsToBeHotwired
        • NextGear
        • Occupants
        • OilLevel
        • OilVolume
        • PassengerCapacity
        • PassengerCount
        • Passengers
        • PetrolTankHealth
        • PetrolTankVolume
        • PreviouslyOwnedByPlayer
        • ProvidesCover
        • RadioStation
        • RoofState
        • SteeringAngle
        • SteeringScale
        • Throttle
        • ThrottlePower
        • TowArmPosition
        • TowedVehicle
        • Turbo
        • Wheels
        • WheelSpeed
        • Windows
      • Methods
        • ApplyDamage
        • CargoBobMagnetGrabVehicle
        • CargoBobMagnetReleaseVehicle
        • CloseBombBay
        • CreatePedOnSeat
        • CreateRandomPedOnSeat
        • DetachFromTowTruck
        • DetachTowedVehicle
        • DropCargobobHook
        • Exists
        • Explode
        • ExtraExists
        • GetAllModels
        • GetAllModelsOfClass
        • GetAllModelValues
        • GetClassDisplayName
        • GetModelClass
        • GetModelDisplayName
        • GetPedOnSeat
        • IsCargobobHookActive
        • IsExtraOn
        • IsSeatFree
        • OpenBombBay
        • PlaceOnGround
        • PlaceOnNextStreet
        • Repair
        • RetractCargobobHook
        • SetHeliYawPitchRollMult
        • SoundHorn
        • StartAlarm
        • ToggleExtra
        • TowVehicle
        • Wash
    • VehicleClass
    • VehicleColor
    • VehicleDoor
      • Properties
        • AngleRatio
        • CanBeBroken
        • Index
        • IsBroken
        • IsFullyOpen
        • IsOpen
        • Vehicle
      • Methods
        • Break
        • Close
        • Open
    • VehicleLandingGear
    • VehicleLockStatus
    • VehicleMod
      • Properties
        • Count
        • Index
        • LocalizedName
        • LocalizedTypeName
        • Type
        • Variation
        • Vehicle
      • Methods
        • Remove
    • VehicleNeonLight
    • VehicleRoofState
    • VehicleSeat
    • VehicleToggleMod
      • Properties
        • IsInstalled
        • LocalizedTypeName
        • Type
        • Vehicle
      • Methods
        • Remove
    • VehicleWheelType
    • VehicleWindow
      • Properties
        • Index
        • IsIntact
        • Vehicle
      • Methods
        • Remove
        • Repair
        • RollDown
        • RollUp
        • Smash
    • VehicleWindowTint
    • Viewport
      • Constructors
        • Viewport
      • Properties
        • ActiveMenus
        • MenuOffset
        • MenuPosition
        • MenuTransitions
      • Methods
        • AddMenu
        • CloseAllMenus
        • Draw
        • HandleActivate
        • HandleBack
        • HandleChangeItem
        • HandleChangeSelection
        • PopMenu
        • RemoveMenu
    • Weapon
      • Properties
        • Ammo
        • AmmoInClip
        • CanUseOnParachute
        • DefaultClipSize
        • Group
        • Hash
        • InfiniteAmmo
        • InfiniteAmmoClip
        • IsPresent
        • MaxAmmo
        • MaxAmmoInClip
        • MaxComponents
        • Model
        • Name
        • Tint
      • Methods
        • ComponentName
        • GetComponent
        • GetComponentDisplayNameFromHash
        • GetComponentsFromHash
        • GetDisplayNameFromHash
        • IsComponentActive
        • SetComponent
    • WeaponAsset
      • Constructors
        • WeaponAsset
      • Properties
        • Hash
        • IsLoaded
        • IsValid
      • Methods
        • Dismiss
        • Equals
        • GetHashCode
        • Request
        • ToString
      • Operators
        • Equality
        • Implicit
        • Inequality
    • WeaponCollection
      • Properties
        • BestWeapon
        • Current
        • CurrentWeaponObject
        • Item
      • Methods
        • Drop
        • Give
        • HasWeapon
        • IsWeaponValid
        • Remove
        • RemoveAll
        • Select
    • WeaponGroup
    • WeaponTint
    • Weather
    • WindowTitle
    • World
      • Properties
        • Blackout
        • CurrentDate
        • CurrentTimeOfDay
        • GravityLevel
        • NextWeather
        • PedCapacity
        • PedCount
        • PickupObjectCapacity
        • PickupObjectCount
        • PropCapacity
        • PropCount
        • RenderingCamera
        • VehicleCapacity
        • VehicleCount
        • WaypointBlip
        • WaypointPosition
        • Weather
      • Methods
        • AddExplosion
        • AddRelationshipGroup
        • AddRope
        • CalculateTravelDistance
        • CreateAmbientPickup
        • CreateBlip
        • CreateCamera
        • CreateCheckpoint
        • CreateParticleEffect
        • CreateParticleEffectNonLooped
        • CreatePed
        • CreatePickup
        • CreateProp
        • CreatePropNoOffset
        • CreateRandomPed
        • CreateRandomVehicle
        • CreateVehicle
        • DestroyAllCameras
        • DrawLightWithRange
        • DrawLine
        • DrawMarker
        • DrawPolygon
        • DrawSpotLight
        • DrawSpotLightWithShadow
        • GetAllBlips
        • GetAllCheckpoints
        • GetAllEntities
        • GetAllPeds
        • GetAllPickupObjects
        • GetAllProps
        • GetAllVehicles
        • GetClosest
        • GetClosestPed
        • GetClosestPickupObject
        • GetClosestProp
        • GetClosestVehicle
        • GetCrosshairCoordinates
        • GetDistance
        • GetGroundHeight
        • GetNearbyBlips
        • GetNearbyEntities
        • GetNearbyPeds
        • GetNearbyPickupObjects
        • GetNearbyProps
        • GetNearbyVehicles
        • GetNextPositionOnSidewalk
        • GetNextPositionOnStreet
        • GetSafeCoordForPed
        • GetStreetName
        • GetZoneDisplayName
        • GetZoneLocalizedName
        • PauseClock
        • Raycast
        • RaycastCapsule
        • RemoveAllParticleEffectsInRange
        • RemoveWaypoint
        • ShootBullet
        • TransitionToWeather
  • GTA.Math
    • Matrix
      • Constructors
        • Matrix
      • Fields
        • M11
        • M12
        • M13
        • M14
        • M21
        • M22
        • M23
        • M24
        • M31
        • M32
        • M33
        • M34
        • M41
        • M42
        • M43
        • M44
      • Properties
        • HasInverse
        • Identity
        • IsIdentity
        • Item
      • Methods
        • Add
        • Determinant
        • Divide
        • Equals
        • FromArray
        • GetHashCode
        • Inverse
        • Lerp
        • Multiply
        • Negate
        • RotationAxis
        • RotationQuaternion
        • RotationX
        • RotationY
        • RotationYawPitchRoll
        • RotationZ
        • Scaling
        • Subtract
        • ToArray
        • ToString
        • Translation
        • Transpose
      • Operators
        • Addition
        • Division
        • Equality
        • Inequality
        • Multiply
        • Subtraction
        • UnaryNegation
    • Quaternion
      • Constructors
        • Quaternion
      • Fields
        • W
        • X
        • Y
        • Z
      • Properties
        • Angle
        • Axis
        • Identity
      • Methods
        • Add
        • AngleBetween
        • Conjugate
        • Divide
        • Dot
        • Equals
        • Euler
        • FromToRotation
        • GetHashCode
        • Invert
        • Length
        • LengthSquared
        • Lerp
        • Multiply
        • Negate
        • Normalize
        • RotateTowards
        • RotationAxis
        • RotationMatrix
        • RotationYawPitchRoll
        • Slerp
        • SlerpUnclamped
        • Subtract
        • ToString
      • Operators
        • Addition
        • Division
        • Equality
        • Inequality
        • Multiply
        • Subtraction
        • UnaryNegation
    • Vector2
      • Constructors
        • Vector2
      • Fields
        • X
        • Y
      • Properties
        • Down
        • Item
        • Left
        • Normalized
        • Right
        • Up
        • Zero
      • Methods
        • Add
        • Angle
        • Clamp
        • Distance
        • DistanceSquared
        • DistanceTo
        • DistanceToSquared
        • Divide
        • Dot
        • Equals
        • GetHashCode
        • Length
        • LengthSquared
        • Lerp
        • Maximize
        • Minimize
        • Modulate
        • Multiply
        • Negate
        • Normalize
        • RandomXY
        • Reflect
        • SignedAngle
        • Subtract
        • ToHeading
        • ToString
      • Operators
        • Addition
        • Division
        • Equality
        • Implicit
        • Inequality
        • Multiply
        • Subtraction
        • UnaryNegation
    • Vector3
      • Constructors
        • Vector3
      • Fields
        • X
        • Y
        • Z
      • Properties
        • Item
        • Normalized
        • RelativeBack
        • RelativeBottom
        • RelativeFront
        • RelativeLeft
        • RelativeRight
        • RelativeTop
        • WorldDown
        • WorldEast
        • WorldNorth
        • WorldSouth
        • WorldUp
        • WorldWest
        • Zero
      • Methods
        • Add
        • Angle
        • Around
        • Clamp
        • Cross
        • Distance
        • Distance2D
        • DistanceSquared
        • DistanceSquared2D
        • DistanceTo
        • DistanceTo2D
        • DistanceToSquared
        • DistanceToSquared2D
        • Divide
        • Dot
        • Equals
        • GetHashCode
        • Length
        • LengthSquared
        • Lerp
        • Maximize
        • Minimize
        • Modulate
        • Multiply
        • Negate
        • Normalize
        • Project
        • ProjectOnPlane
        • RandomXY
        • RandomXYZ
        • Reflect
        • SignedAngle
        • Subtract
        • ToHeading
        • ToString
      • Operators
        • Addition
        • Division
        • Equality
        • Implicit
        • Inequality
        • Multiply
        • Subtraction
        • UnaryNegation
  • GTA.Native
    • Function
      • Methods
        • Call
    • Hash
    • InputArgument
      • Constructors
        • InputArgument
      • Methods
        • ToString
      • Operators
        • Implicit
    • OutputArgument
      • Constructors
        • OutputArgument
      • Methods
        • Dispose
        • Finalize
        • GetResult
    • PedHash
    • VehicleHash
    • WeaponComponent
    • WeaponHash
  • GTA.NaturalMotion
    • ActivePoseHelper
      • Constructors
        • ActivePoseHelper
      • Properties
        • AnimSource
        • Mask
        • UseGravityCompensation
    • AdaptiveMode
    • AnimPoseHelper
      • Constructors
        • AnimPoseHelper
      • Properties
        • AnimSource
        • ConnectedLeftFoot
        • ConnectedLeftHand
        • ConnectedRightFoot
        • ConnectedRightHand
        • DampenSideMotionInstanceIndex
        • Damping
        • DampingLeftArm
        • DampingLeftLeg
        • DampingRightArm
        • DampingRightLeg
        • DampingSpine
        • EffectorMask
        • GravCompLeftArm
        • GravCompLeftLeg
        • GravCompRightArm
        • GravCompRightLeg
        • GravCompSpine
        • GravityCompensation
        • MuscleStiffness
        • MuscleStiffnessLeftArm
        • MuscleStiffnessLeftLeg
        • MuscleStiffnessRightArm
        • MuscleStiffnessRightLeg
        • MuscleStiffnessSpine
        • OverideHeadlook
        • OveridePointArm
        • OveridePointGun
        • Stiffness
        • StiffnessLeftArm
        • StiffnessLeftLeg
        • StiffnessRightArm
        • StiffnessRightLeg
        • StiffnessSpine
        • UseZMPGravityCompensation
    • AnimSource
    • ApplyBulletImpulseHelper
      • Constructors
        • ApplyBulletImpulseHelper
      • Properties
        • EqualizeAmount
        • ExtraShare
        • HitPoint
        • Impulse
        • LocalHitPointInfo
        • PartIndex
    • ApplyImpulseHelper
      • Constructors
        • ApplyImpulseHelper
      • Properties
        • AngularImpulse
        • EqualizeAmount
        • HitPoint
        • Impulse
        • LocalHitPointInfo
        • LocalImpulseInfo
        • PartIndex
    • ArmDirections
    • ArmsWindmillAdaptiveHelper
      • Constructors
        • ArmsWindmillAdaptiveHelper
      • Properties
        • Amplitude
        • AngSpeed
        • ArmDirection
        • ArmStiffness
        • BendLeftElbow
        • BendRightElbow
        • BodyStiffness
        • DisableOnImpact
        • ElbowRate
        • Lean1mult
        • Lean1offset
        • LeftElbowAngle
        • Mask
        • Phase
        • RightElbowAngle
        • SetBackAngles
        • UseAngMom
    • ArmsWindmillHelper
      • Constructors
        • ArmsWindmillHelper
      • Properties
        • AdaptiveMode
        • AngVelGain
        • AngVelThreshold
        • DisableOnImpact
        • DragReduction
        • ElbowDamping
        • ElbowStiffness
        • ForceSync
        • IKtwist
        • LeftCentre
        • LeftElbowMin
        • LeftNormal
        • LeftPartID
        • LeftRadius1
        • LeftRadius2
        • LeftSpeed
        • MirrorMode
        • PhaseOffset
        • RightCentre
        • RightElbowMin
        • RightNormal
        • RightPartID
        • RightRadius1
        • RightRadius2
        • RightSpeed
        • ShoulderDamping
        • ShoulderStiffness
        • UseLeft
        • UseRight
    • BalancerCollisionsReactionHelper
      • Constructors
        • BalancerCollisionsReactionHelper
      • Properties
        • BackFrictionMultRate
        • BackFrictionMultStart
        • BraceWall
        • ExclusionZone
        • FallOverHighWalls
        • FallOverWallDrape
        • FootFrictionMultRate
        • FootFrictionMultStart
        • ForwardMode
        • GlanceSpinDecayMult
        • GlanceSpinMag
        • GlanceSpinTime
        • IgnoreColMassBelow
        • IgnoreColVolumeBelow
        • IgnoreColWithIndex
        • ImpactExagTime
        • ImpactLegStiffReduction
        • ImpactLoosenessAmount
        • ImpactWeaknessRampDuration
        • ImpactWeaknessZeroDuration
        • NumStepsTillSlump
        • ObjectBehindVictim
        • ObjectBehindVictimNormal
        • ObjectBehindVictimPos
        • ReactTime
        • ReboundForce
        • ReboundMode
        • SlumpLegStiffRate
        • SlumpLegStiffReduction
        • SlumpMode
        • Snap
        • SnapDirectionRandomness
        • SnapHipType
        • SnapLeftArm
        • SnapLeftLeg
        • SnapMag
        • SnapNeck
        • SnapPhasedLegs
        • SnapRightArm
        • SnapRightLeg
        • SnapSpine
        • SnapUseTorques
        • Stable2SlumpTime
        • TimeToForward
        • UnSnapInterval
        • UnSnapRatio
    • BodyBalanceHelper
      • Constructors
        • BodyBalanceHelper
      • Properties
        • AngVelMultiplier
        • AngVelThreshold
        • ArmDamping
        • ArmsOutMinLean2
        • ArmsOutOnPush
        • ArmsOutOnPushMultiplier
        • ArmsOutOnPushTimeout
        • ArmsOutStraightenElbows
        • ArmStiffness
        • BackwardsArms
        • BackwardsAutoTurn
        • BendElbowsGait
        • BendElbowsTime
        • BlendToZeroPose
        • BraceDistance
        • BraceOffset
        • BraceStiffness
        • Elbow
        • ElbowAngleOnContact
        • HandsDelayMax
        • HandsDelayMin
        • HeadLookAtVelProb
        • HeadLookInstanceIndex
        • HeadLookPos
        • HipL2ArmL2
        • MinBraceTime
        • MoveAmount
        • MoveRadius
        • MoveWhenBracing
        • ReachAbsorbtionTime
        • ReturningToBalanceArmsOut
        • Shoulder
        • ShoulderL1
        • ShoulderL2
        • ShoulderTwist
        • SideSomersaultAngle
        • SideSomersaultAngleThreshold
        • SomersaultAngle
        • SomersaultAngleThreshold
        • SpineDamping
        • SpineStiffness
        • TargetPredictionTime
        • TimeToBackwardsBrace
        • Turn2TargetProb
        • Turn2VelProb
        • TurnAwayProb
        • TurnLeftProb
        • TurnOffProb
        • TurnRightProb
        • TurnWithBumpRadius
        • UseBodyTurn
        • UseHeadLook
    • BodyFoetalHelper
      • Constructors
        • BodyFoetalHelper
      • Properties
        • Asymmetry
        • BackTwist
        • DampingFactor
        • Mask
        • RandomSeed
        • Stiffness
    • BodyRelaxHelper
      • Constructors
        • BodyRelaxHelper
      • Properties
        • Damping
        • DisableJointDriving
        • HoldPose
        • Mask
        • Relaxation
    • BodyRollUpHelper
      • Constructors
        • BodyRollUpHelper
      • Properties
        • ApplyMinMaxFriction
        • ArmReachAmount
        • AsymmetricalLegs
        • LegPush
        • Mask
        • NoRollTimeBeforeSuccess
        • RollVelForSuccess
        • RollVelLinearContribution
        • Stiffness
        • UseArmToSlowDown
        • VelocityOffset
        • VelocityScale
    • BodyWritheHelper
      • Constructors
        • BodyWritheHelper
      • Properties
        • ApplyStiffness
        • ArmAmplitude
        • ArmDamping
        • ArmPeriod
        • ArmStiffness
        • BackAmplitude
        • BackDamping
        • BackPeriod
        • BackStiffness
        • BlendArms
        • BlendBack
        • BlendLegs
        • ElbowAmplitude
        • KneeAmplitude
        • Lean1BlendFactor
        • Lean2BlendFactor
        • LegAmplitude
        • LegDamping
        • LegPeriod
        • LegStiffness
        • Mask
        • MaxRollOverTime
        • OnFire
        • RollOverFlag
        • RollOverRadius
        • RollTorqueScale
        • ShoulderLean1
        • ShoulderLean2
    • BraceForImpactHelper
      • Constructors
        • BraceForImpactHelper
      • Properties
        • BbArms
        • BodyStiffness
        • BraceDistance
        • BraceOnImpact
        • DampSpin
        • DampSpinThresh
        • DampUpVel
        • DampUpVelThresh
        • DampVel
        • GrabDistance
        • GrabDontLetGo
        • GrabHoldTimer
        • GrabReachAngle
        • GrabStrength
        • GsCarVelMin
        • GsEndMin
        • GsFricMask1
        • GsFricMask2
        • GsFricScale1
        • GsFricScale2
        • GsHelp
        • GsScale1Foot
        • GsSideMax
        • GsSideMin
        • GsUpness
        • HandsDelayMax
        • HandsDelayMin
        • InstanceIndex
        • LegStiffness
        • Look
        • MaxGrabCarVelocity
        • MinBraceTime
        • MoveAway
        • MoveAwayAmount
        • MoveAwayLean
        • MoveSideways
        • NewBrace
        • Pos
        • ReachAbsorbtionTime
        • Roll2Velocity
        • RollType
        • SnapBonnet
        • SnapFloor
        • SnapImpact
        • SnapImpacts
        • TargetPredictionTime
        • TimeToBackwardsBrace
    • BuoyancyHelper
      • Constructors
        • BuoyancyHelper
      • Properties
        • Buoyancy
        • ChestBuoyancy
        • Damping
        • Righting
        • RightingStrength
        • RightingTime
        • SurfaceNormal
        • SurfacePoint
    • CarriedHelper
      • Constructors
        • CarriedHelper
    • CatchFallHelper
      • Constructors
        • CatchFallHelper
      • Properties
        • ArmsStiffness
        • BackwardsMinArmOffset
        • ExtraSit
        • ForwardMaxArmOffset
        • LegsStiffness
        • Mask
        • TorsoStiffness
        • UseHeadLook
        • ZAxisSpinReduction
    • ConfigureBalanceHelper
      • Constructors
        • ConfigureBalanceHelper
      • Properties
        • AirborneStep
        • AlwaysStepWithFarthest
        • AnkleEquilibrium
        • AvoidFeedback
        • AvoidFootWidth
        • AvoidLeg
        • BackwardsLeanCutoff
        • BalanceAbortThreshold
        • BalanceAbortThresholdEnd
        • BalanceIndefinitely
        • ChangeStepTime
        • DepthFudge
        • DepthFudgeStagger
        • DontStepTime
        • ExtraFeetApart
        • ExtraSteps
        • ExtraTime
        • FailMustCollide
        • FallMult
        • FallReduceGravityComp
        • FallType
        • FlatterStaticFeet
        • FlatterSwingFeet
        • FootFriction
        • FootFrictionStagger
        • FootSlipCompOnMovingFloor
        • GiveUpHeight
        • GiveUpHeightEnd
        • GiveUpRampDuration
        • HipLeanAcc
        • IgnoreFailure
        • LeanAcc
        • LeanAccMax
        • LeanAgainstVelocity
        • LeanToAbort
        • LeftLegSwingDamping
        • LegsApartMax
        • LegsApartRestep
        • LegStiffness
        • LegsTogetherRestep
        • MaxBalanceTime
        • MaxSteps
        • MinKneeAngle
        • MovingFloor
        • OpposeGravityAnkles
        • OpposeGravityLegs
        • PredictionTime
        • PredictionTimeHip
        • PredictionTimeVariance
        • RampHipPitchOnFail
        • ResistAcc
        • ResistAccMax
        • RightLegSwingDamping
        • StableLinSpeedThresh
        • StableRotSpeedThresh
        • StandUp
        • StepClampScale
        • StepClampScaleVariance
        • StepDecisionThreshold
        • StepHeight
        • StepHeightInc4Step
        • StepIfInSupport
        • TaperKneeStrength
        • UseComDirTurnVelThresh
    • ConfigureBalanceResetHelper
      • Constructors
        • ConfigureBalanceResetHelper
    • ConfigureBulletsExtraHelper
      • Constructors
        • ConfigureBulletsExtraHelper
      • Properties
        • CounterAfterMagReached
        • CounterImpulse2Hips
        • CounterImpulseDelay
        • CounterImpulseMag
        • DoCounterImpulse
        • ImpulseAirApplyAbove
        • ImpulseAirMax
        • ImpulseAirMult
        • ImpulseAirMultStart
        • ImpulseAirOn
        • ImpulseBalStabEnd
        • ImpulseBalStabMult
        • ImpulseBalStabStart
        • ImpulseDelay
        • ImpulseNoBalMult
        • ImpulseOneLegApplyAbove
        • ImpulseOneLegMax
        • ImpulseOneLegMult
        • ImpulseOneLegMultStart
        • ImpulseOneLegOn
        • ImpulsePeriod
        • ImpulseSpineAngEnd
        • ImpulseSpineAngMult
        • ImpulseSpineAngStart
        • ImpulseSpreadOverParts
        • ImpulseTorqueScale
        • ImpulseVelEnd
        • ImpulseVelMult
        • ImpulseVelStart
        • LiftGain
        • LoosenessFix
        • RbLowerShare
        • RbMaxBroomMomentArm
        • RbMaxBroomMomentArmAirborne
        • RbMaxBroomMomentArmOneLeg
        • RbMaxTwistMomentArm
        • RbMaxTwistMomentArmAirborne
        • RbMaxTwistMomentArmOneLeg
        • RbMoment
        • RbMomentAirborne
        • RbMomentOneLeg
        • RbPivot
        • RbRatio
        • RbRatioAirborne
        • RbRatioOneLeg
        • RbTwistAxis
        • TorqueAlwaysSpine3
        • TorqueCutoff
        • TorqueDelay
        • TorqueFilterMode
        • TorqueGain
        • TorqueMode
        • TorquePeriod
        • TorqueReductionPerTick
        • TorqueSpinMode
    • ConfigureBulletsHelper
      • Constructors
        • ConfigureBulletsHelper
      • Properties
        • CounterAfterMagReached
        • CounterImpulse2Hips
        • CounterImpulseDelay
        • CounterImpulseMag
        • DoCounterImpulse
        • ImpulseAirApplyAbove
        • ImpulseAirMax
        • ImpulseAirMult
        • ImpulseAirMultStart
        • ImpulseAirOn
        • ImpulseBalStabEnd
        • ImpulseBalStabMult
        • ImpulseBalStabStart
        • ImpulseDelay
        • ImpulseLeakageStrengthScaled
        • ImpulseMinLeakage
        • ImpulseNoBalMult
        • ImpulseOneLegApplyAbove
        • ImpulseOneLegMax
        • ImpulseOneLegMult
        • ImpulseOneLegMultStart
        • ImpulseOneLegOn
        • ImpulsePeriod
        • ImpulseRecovery
        • ImpulseReductionPerShot
        • ImpulseSpineAngEnd
        • ImpulseSpineAngMult
        • ImpulseSpineAngStart
        • ImpulseSpreadOverParts
        • ImpulseTorqueScale
        • ImpulseVelEnd
        • ImpulseVelMult
        • ImpulseVelStart
        • LiftGain
        • LoosenessFix
        • RbLowerShare
        • RbMaxBroomMomentArm
        • RbMaxBroomMomentArmAirborne
        • RbMaxBroomMomentArmOneLeg
        • RbMaxTwistMomentArm
        • RbMaxTwistMomentArmAirborne
        • RbMaxTwistMomentArmOneLeg
        • RbMoment
        • RbMomentAirborne
        • RbMomentOneLeg
        • RbPivot
        • RbRatio
        • RbRatioAirborne
        • RbRatioOneLeg
        • RbTwistAxis
        • TorqueAlwaysSpine3
        • TorqueCutoff
        • TorqueDelay
        • TorqueFilterMode
        • TorqueGain
        • TorqueMode
        • TorquePeriod
        • TorqueReductionPerTick
        • TorqueSpinMode
    • ConfigureConstraintsHelper
      • Constructors
        • ConfigureConstraintsHelper
      • Properties
        • BespokeBehavior
        • Blend2ZeroPose
        • HandCuffs
        • HandCuffsBehindBack
        • LegCuffs
        • PassiveMode
        • RightDominant
    • ConfigureLimitsHelper
      • Constructors
        • ConfigureLimitsHelper
      • Properties
        • Enable
        • Index
        • Lean1
        • Lean2
        • Margin
        • Mask
        • Restore
        • ToCurAnimation
        • ToDesired
        • Twist
    • ConfigureSelfAvoidanceHelper
      • Constructors
        • ConfigureSelfAvoidanceHelper
      • Properties
        • MaxTorsoSwingAngleRad
        • OverwriteDragReduction
        • OverwriteTwist
        • Radius
        • SelfAvoidAmount
        • SelfAvoidIfInSpineBoundsOnly
        • TorsoSwingFraction
        • UsePolarPathAlgorithm
        • UseSelfAvoidance
    • ConfigureShotInjuredArmHelper
      • Constructors
        • ConfigureShotInjuredArmHelper
      • Properties
        • ForceStep
        • ForceStepExtraHeight
        • HipRoll
        • HipYaw
        • InjuredArmTime
        • StepTurn
        • VelForceStep
        • VelMultiplierEnd
        • VelMultiplierStart
        • VelScales
        • VelStepTurn
    • ConfigureShotInjuredLegHelper
      • Constructors
        • ConfigureShotInjuredLegHelper
      • Properties
        • LegForceStep
        • LegInjury
        • LegInjuryHipPitch
        • LegInjuryLiftHipPitch
        • LegInjuryLiftSpineBend
        • LegInjurySpineBend
        • LegInjuryTime
        • LegLiftTime
        • LegLimpBend
        • TimeBeforeCollapseWoundLeg
    • ConfigureSoftLimitHelper
      • Constructors
        • ConfigureSoftLimitHelper
      • Properties
        • ApproachDirection
        • Damping
        • Index
        • LimitAngle
        • Stiffness
        • VelocityScaled
    • CustomHelper
      • Constructors
        • CustomHelper
      • Methods
        • ResetArguments
        • SetArgument
        • Start
        • Stop
        • ToString
    • DangleHelper
      • Constructors
        • DangleHelper
      • Properties
        • DoGrab
        • GrabFrequency
    • DefineAttachedObjectHelper
      • Constructors
        • DefineAttachedObjectHelper
      • Properties
        • ObjectMass
        • PartIndex
        • WorldPos
    • ElectrocuteHelper
      • Constructors
        • ElectrocuteHelper
      • Properties
        • AirborneMult
        • ApplyStiffness
        • BalancingMult
        • DirectionRandomness
        • HipType
        • InitialMult
        • LargeMaxTime
        • LargeMinTime
        • LargeMult
        • LeftArm
        • LeftLeg
        • MovingMult
        • MovingThresh
        • Neck
        • PhasedLegs
        • RightArm
        • RightLeg
        • Spine
        • StunInterval
        • StunMag
        • UseTorques
    • Euphoria
      • Properties
        • ActivePose
        • AnimPose
        • ApplyBulletImpulse
        • ApplyImpulse
        • ArmsWindmill
        • ArmsWindmillAdaptive
        • BalancerCollisionsReaction
        • BodyBalance
        • BodyFoetal
        • BodyRelax
        • BodyRollUp
        • BodyWrithe
        • BraceForImpact
        • Buoyancy
        • Carried
        • CatchFall
        • ConfigureBalance
        • ConfigureBalanceReset
        • ConfigureBullets
        • ConfigureBulletsExtra
        • ConfigureConstraints
        • ConfigureLimits
        • ConfigureSelfAvoidance
        • ConfigureShotInjuredArm
        • ConfigureShotInjuredLeg
        • ConfigureSoftLimit
        • Dangle
        • DefineAttachedObject
        • Electrocute
        • FallOverWall
        • FireWeapon
        • ForceLeanInDirection
        • ForceLeanRandom
        • ForceLeanToPosition
        • ForceLeanTowardsObject
        • ForceToBodyPart
        • Grab
        • HeadLook
        • HighFall
        • HipsLeanInDirection
        • HipsLeanRandom
        • HipsLeanToPosition
        • HipsLeanTowardsObject
        • IncomingTransforms
        • InjuredOnGround
        • LeanInDirection
        • LeanRandom
        • LeanToPosition
        • LeanTowardsObject
        • OnFire
        • PedalLegs
        • PointArm
        • PointGun
        • PointGunExtra
        • RegisterWeapon
        • RollDownStairs
        • SetCharacterCollisions
        • SetCharacterDamping
        • SetCharacterHealth
        • SetCharacterStrength
        • SetCharacterUnderwater
        • SetFallingReaction
        • SetFrictionScale
        • SetMuscleStiffness
        • SetStiffness
        • SetWeaponMode
        • Shot
        • ShotConfigureArms
        • ShotFallToKnees
        • ShotFromBehind
        • ShotHeadLook
        • ShotInGuts
        • ShotNewBullet
        • ShotRelax
        • ShotShockSpin
        • ShotSnap
        • SmartFall
        • StaggerFall
        • StayUpright
        • StopAllBehaviours
        • Teeter
        • UpperBodyFlinch
        • Yanked
    • FallOverWallHelper
      • Constructors
        • FallOverWallHelper
      • Properties
        • AdaptForcesToLowWall
        • AngleDirWithWallNormal
        • AngleTotallyBack
        • BendSpine
        • BodyStiffness
        • BodyTwist
        • Damping
        • DistanceToSendSuccessMessage
        • FallOverWallEndA
        • FallOverWallEndB
        • ForceAngleAbort
        • ForceTimeOut
        • LeaningAngleThreshold
        • MagOfForce
        • MaxAngVel
        • MaxDistanceFromPelToHitPoint
        • MaxForceDist
        • MaxTwist
        • MaxWallHeight
        • MinLegHeight
        • MinReachDistanceFromHitPoint
        • MoveArms
        • MoveLegs
        • ReachDistanceFromHitPoint
        • RollingBackThr
        • RollingPotential
        • StepExclusionZone
        • UseArmIK
    • FallType
    • FireWeaponHelper
      • Constructors
        • FireWeaponHelper
      • Properties
        • ApplyFireGunForceAtClavicle
        • Direction
        • FiredWeaponStrength
        • GunHandEnum
        • InhibitTime
        • Split
    • ForceLeanInDirectionHelper
      • Constructors
        • ForceLeanInDirectionHelper
      • Properties
        • BodyPart
        • Dir
        • LeanAmount
    • ForceLeanRandomHelper
      • Constructors
        • ForceLeanRandomHelper
      • Properties
        • BodyPart
        • ChangeTimeMax
        • ChangeTimeMin
        • LeanAmountMax
        • LeanAmountMin
    • ForceLeanToPositionHelper
      • Constructors
        • ForceLeanToPositionHelper
      • Properties
        • BodyPart
        • LeanAmount
        • Pos
    • ForceLeanTowardsObjectHelper
      • Constructors
        • ForceLeanTowardsObjectHelper
      • Properties
        • BodyPart
        • BoundIndex
        • InstanceIndex
        • LeanAmount
        • Offset
    • ForceToBodyPartHelper
      • Constructors
        • ForceToBodyPartHelper
      • Properties
        • Force
        • ForceDefinedInPartSpace
        • PartIndex
    • GrabHelper
      • Constructors
        • GrabHelper
      • Properties
        • ArmStiffness
        • BodyStiffness
        • DontLetGo
        • DropWeaponDistance
        • DropWeaponIfNecessary
        • FromEA
        • GrabDistance
        • GrabHoldMaxTimer
        • GrabStrength
        • HandsCollide
        • InstanceIndex
        • InstancePartIndex
        • JustBrace
        • LookAtGrab
        • MaxReachDistance
        • MaxWristAngle
        • Move2Radius
        • NormalL
        • NormalL2
        • NormalR
        • NormalR2
        • OneSideReachAngle
        • OrientationConstraintScale
        • PointsX4grab
        • Pos1
        • Pos2
        • Pos3
        • Pos4
        • PullUpStrengthLeft
        • PullUpStrengthRight
        • PullUpTime
        • ReachAngle
        • StickyHands
        • SurfaceGrab
        • TargetForHeadLook
        • TurnToTarget
        • UseHeadLookToTarget
        • UseLeft
        • UseLineGrab
        • UseRight
    • Hand
    • HeadLookHelper
      • Constructors
        • HeadLookHelper
      • Properties
        • AlwaysEyesHorizontal
        • AlwaysLook
        • Damping
        • EyesHorizontal
        • InstanceIndex
        • KeepHeadAwayFromGround
        • Pos
        • Stiffness
        • TwistSpine
        • Vel
    • HighFallHelper
      • Constructors
        • HighFallHelper
      • Properties
        • AdaptiveCircling
        • AimAngleBase
        • AlanRickman
        • ArmAmplitude
        • ArmAngSpeed
        • ArmBendElbows
        • ArmPhase
        • Arms2LegsPhase
        • Arms2LegsSync
        • ArmsUp
        • Balance
        • Bodydamping
        • BodyStiffness
        • CatchFallCutOff
        • Catchfalltime
        • CrashOrLandCutOff
        • FootVelCompScale
        • FowardOffsetOfLegIK
        • FowardRoll
        • FowardVelRotation
        • Hula
        • IgnorWorldCollisions
        • LandingNormal
        • LegAngSpeed
        • LegAsymmetry
        • LegL
        • LegRadius
        • LegStrength
        • MaxSpeedForRecoverableFall
        • MinSpeedForBrace
        • OrientateBodyToFallDirection
        • OrientateMax
        • OrientateTwist
        • PdDamping
        • PdStrength
        • SideD
        • UseZeroPose_withFowardRoll
    • HipsLeanInDirectionHelper
      • Constructors
        • HipsLeanInDirectionHelper
      • Properties
        • Dir
        • LeanAmount
    • HipsLeanRandomHelper
      • Constructors
        • HipsLeanRandomHelper
      • Properties
        • ChangeTimeMax
        • ChangeTimeMin
        • LeanAmountMax
        • LeanAmountMin
    • HipsLeanToPositionHelper
      • Constructors
        • HipsLeanToPositionHelper
      • Properties
        • LeanAmount
        • Pos
    • HipsLeanTowardsObjectHelper
      • Constructors
        • HipsLeanTowardsObjectHelper
      • Properties
        • BoundIndex
        • InstanceIndex
        • LeanAmount
        • Offset
    • IncomingTransformsHelper
      • Constructors
        • IncomingTransformsHelper
    • InjuredOnGroundHelper
      • Constructors
        • InjuredOnGroundHelper
      • Properties
        • AttackerPos
        • DontReachWithLeft
        • DontReachWithRight
        • Injury1Component
        • Injury1LocalNormal
        • Injury1LocalPosition
        • Injury2Component
        • Injury2LocalNormal
        • Injury2LocalPosition
        • NumInjuries
        • StrongRollForce
    • LeanInDirectionHelper
      • Constructors
        • LeanInDirectionHelper
      • Properties
        • Dir
        • LeanAmount
    • LeanRandomHelper
      • Constructors
        • LeanRandomHelper
      • Properties
        • ChangeTimeMax
        • ChangeTimeMin
        • LeanAmountMax
        • LeanAmountMin
    • LeanToPositionHelper
      • Constructors
        • LeanToPositionHelper
      • Properties
        • LeanAmount
        • Pos
    • LeanTowardsObjectHelper
      • Constructors
        • LeanTowardsObjectHelper
      • Properties
        • BoundIndex
        • InstanceIndex
        • LeanAmount
        • Offset
    • Message
      • Constructors
        • Message
      • Methods
        • Abort
        • ResetArguments
        • SendTo
        • SetArgument
        • ToString
    • MirrorMode
    • OnFireHelper
      • Constructors
        • OnFireHelper
      • Properties
        • ArmsPoseWritheBlend
        • ArmsWindmillWritheBlend
        • LegsPoseWritheBlend
        • LegsStumbleWritheBlend
        • MaxRollOverTime
        • PredictTime
        • RollOverFlag
        • RollOverRadius
        • RollTorqueScale
        • SpinePoseWritheBlend
        • SpineStumbleWritheBlend
        • StaggerLeanRate
        • StaggerTime
        • StumbleMaxLeanBack
        • StumbleMaxLeanForward
    • PedalLegsHelper
      • Constructors
        • PedalLegsHelper
      • Properties
        • AdaptivePedal4Dragging
        • AngSpeedMultiplier4Dragging
        • AngularSpeed
        • BackPedal
        • CentreForwards
        • CentreSideways
        • CentreUp
        • DragReduction
        • Ellipse
        • Hula
        • LegAngleVariance
        • LegStiffness
        • PedalLeftLeg
        • PedalOffset
        • PedalRightLeg
        • Radius
        • RadiusVariance
        • RandomSeed
        • SpeedAsymmetry
        • Spread
    • PointArmHelper
      • Constructors
        • PointArmHelper
      • Properties
        • ArmDampingLeft
        • ArmDampingRight
        • ArmStiffnessLeft
        • ArmStiffnessRight
        • ArmStraightnessLeft
        • ArmStraightnessRight
        • InstanceIndexLeft
        • InstanceIndexRight
        • PointSwingLimitLeft
        • PointSwingLimitRight
        • TargetLeft
        • TargetRight
        • TwistLeft
        • TwistRight
        • UseLeftArm
        • UseRightArm
        • UseZeroPoseWhenNotPointingLeft
        • UseZeroPoseWhenNotPointingRight
    • PointGunExtraHelper
      • Constructors
        • PointGunExtraHelper
      • Properties
        • ConstraintStrength
        • ConstraintThresh
        • OriDamp
        • OriStiff
        • PosDamp
        • PosStiff
        • TimeWarpActive
        • TimeWarpStrengthScale
        • WeaponMask
    • PointGunHelper
      • Constructors
        • PointGunHelper
      • Properties
        • AcrossLimit
        • Add2WeaponDistConnect
        • Add2WeaponDistSide
        • AllowShotLooseness
        • AlwaysSupport
        • ArmDamping
        • ArmStiffness
        • ArmStiffnessDetSupport
        • AwayLimit
        • BreakingStrength
        • BrokenSupportTime
        • BrokenToSideProb
        • CheckNeutralPoint
        • ClavicleBlend
        • ConnectAfter
        • ConnectFor
        • ConstrainRifle
        • ConstraintMinDistance
        • DisableArmCollisions
        • DisableRifleCollisions
        • DownLimit
        • ElbowAttitude
        • EnableLeft
        • EnableRight
        • ErrorThreshold
        • FallingLimits
        • FallingSupport
        • FallingTypeSupport
        • FireWeaponRelaxAmount
        • FireWeaponRelaxDistance
        • FireWeaponRelaxTime
        • GravityOpposition
        • GravOppDetachedSupport
        • LeadTarget
        • LeftHandParentEffector
        • LeftHandParentOffset
        • LeftHandTarget
        • LeftHandTargetIndex
        • MakeConstraintDistance
        • MassMultDetachedSupport
        • MaxAngleAcross
        • MaxAngleAway
        • MeasureParentOffset
        • NeutralPoint4Pistols
        • NeutralPoint4Rifle
        • OneHandedPointing
        • PistolNeutralType
        • Point2Connect
        • Point2Side
        • PoseUnusedGunArm
        • PoseUnusedOtherArm
        • PoseUnusedSupportArm
        • PrimaryHandWeaponDistance
        • ReduceConstraintLengthVel
        • RifleConstraintMinDistance
        • RifleFall
        • RightHandParentEffector
        • RightHandParentOffset
        • RightHandTarget
        • RightHandTargetIndex
        • SupportConstraint
        • UpLimit
        • UseHeadLook
        • UseIncomingTransforms
        • UsePistolIK
        • UseSpineTwist
        • UseTurnToTarget
    • RbTwistAxis
    • RegisterWeaponHelper
      • Constructors
        • RegisterWeaponHelper
      • Properties
        • ConstraintHandle
        • GunToButtInGun
        • GunToHandA
        • GunToHandB
        • GunToHandC
        • GunToHandD
        • GunToMuzzleInGun
        • Hand
        • LevelIndex
    • RollDownStairsHelper
      • Constructors
        • RollDownStairsHelper
      • Properties
        • AirborneReduction
        • ApplyFoetalToLegs
        • ApplyHelPerTorqueToAlign
        • ApplyMinMaxFriction
        • ApplyNewRollingCheatingTorques
        • ArmReachLength
        • AsymmetricalLegs
        • CustomRollDir
        • Damping
        • DelayToAlignBody
        • Forcemag
        • LimitSpinReduction
        • M_armReachAmount
        • M_legPush
        • M_useArmToSlowDown
        • MagOfTorqueToAlign
        • MagOfTorqueToRoll
        • MaxAngVel
        • MaxAngVelAroundFrontwardAxis
        • MinAngVel
        • MovementLegsInFoetalPosition
        • OnlyApplyHelperForces
        • SpinWhenInAir
        • Stiffness
        • StiffnessDecayTarget
        • StiffnessDecayTime
        • TargetLinearVelocity
        • TargetLinearVelocityDecayTime
        • TryToAvoidHeadButtingGround
        • UseCustomRollDir
        • UseRelativeVelocity
        • UseVelocityOfObjectBelow
        • UseZeroPose
        • ZAxisSpinReduction
    • SetCharacterCollisionsHelper
      • Constructors
        • SetCharacterCollisionsHelper
      • Properties
        • ApplyToAll
        • ApplyToClavicles
        • ApplyToSpine
        • ApplyToThighs
        • ApplyToUpperArms
        • FootSlip
        • MaxVelocity
        • Spin
        • VehicleClass
    • SetCharacterDampingHelper
      • Constructors
        • SetCharacterDampingHelper
      • Properties
        • CartwheelDamp
        • CartwheelThresh
        • SomersaultDamp
        • SomersaultThresh
        • V2
        • VehicleCollisionTime
    • SetCharacterHealthHelper
      • Constructors
        • SetCharacterHealthHelper
      • Properties
        • CharacterHealth
    • SetCharacterStrengthHelper
      • Constructors
        • SetCharacterStrengthHelper
      • Properties
        • CharacterStrength
    • SetCharacterUnderwaterHelper
      • Constructors
        • SetCharacterUnderwaterHelper
      • Properties
        • GravityFactor
        • LinearStroke
        • Stroke
        • Underwater
        • Viscosity
    • SetFallingReactionHelper
      • Constructors
        • SetFallingReactionHelper
      • Properties
        • AntiPropClav
        • AntiPropWeak
        • ArmReduceSpeed
        • CallRDS
        • ChangeFrictionTime
        • ComVelRDSThresh
        • FrictionMax
        • FrictionMin
        • GroundFriction
        • HandsAndKnees
        • HeadAsWeakAsArms
        • HkHeadAvoid
        • InhibitRollingTime
        • ReachLengthMultiplier
        • ResistRolling
        • RiflePose
        • SpineLean1Offset
        • StopManual
        • StopOnSlopes
        • StoppedStrengthDecay
        • SuccessStrength
    • SetFrictionScaleHelper
      • Constructors
        • SetFrictionScaleHelper
      • Properties
        • GlobalMax
        • GlobalMin
        • Mask
        • Scale
    • SetMuscleStiffnessHelper
      • Constructors
        • SetMuscleStiffnessHelper
      • Properties
        • Mask
        • MuscleStiffness
    • SetStiffnessHelper
      • Constructors
        • SetStiffnessHelper
      • Properties
        • BodyStiffness
        • Damping
        • Mask
    • SetWeaponModeHelper
      • Constructors
        • SetWeaponModeHelper
      • Properties
        • WeaponMode
    • ShotConfigureArmsHelper
      • Constructors
        • ShotConfigureArmsHelper
      • Properties
        • AllowLeftPistolRFW
        • AllowRightPistolRFW
        • AlwaysReachTime
        • AWRadiusMult
        • AWSpeedMult
        • AWStiffnessAdd
        • Brace
        • Bust
        • BustElbowLift
        • CupBust
        • CupSize
        • Fling2
        • Fling2AngleMaxL
        • Fling2AngleMaxR
        • Fling2AngleMinL
        • Fling2AngleMinR
        • Fling2Left
        • Fling2LengthMaxL
        • Fling2LengthMaxR
        • Fling2LengthMinL
        • Fling2LengthMinR
        • Fling2MStiffL
        • Fling2MStiffR
        • Fling2OverrideStagger
        • Fling2RelaxTimeL
        • Fling2RelaxTimeR
        • Fling2Right
        • Fling2Time
        • Fling2TimeBefore
        • PointGun
        • ReachFalling
        • ReachFallingWithOneHand
        • ReachOnFloor
        • ReachWithOneHand
        • ReleaseWound
        • RfwWithPistol
        • UseArmsWindmill
    • ShotFallToKneesHelper
      • Constructors
        • ShotFallToKneesHelper
      • Properties
        • FallToKnees
        • FtkAlwaysChangeFall
        • FtkBalanceAbortThreshold
        • FtkBalanceTime
        • FtkBendRate
        • FtkFailMustCollide
        • FtkFallBelowStab
        • FtkFricMult
        • FtkHelperForce
        • FtkHelperForceOnSpine
        • FtkHipAngleFall
        • FtkHipBlend
        • FtkImpactLooseness
        • FtkImpactLoosenessTime
        • FtkKneeSpin
        • FtkLeanHelp
        • FtkLungeProb
        • FtkOnKneesArmType
        • FtkPitchBackwards
        • FtkPitchForwards
        • FtkReachForWound
        • FtkReleasePointGun
        • FtkReleaseReachForWound
        • FtkSpineBend
        • FtkStiffSpine
    • ShotFromBehindHelper
      • Constructors
        • ShotFromBehindHelper
      • Properties
        • SfbArmsOnset
        • SfbForceBalancePeriod
        • SfbHipAmount
        • SfbIgnoreFail
        • SfbKneeAmount
        • SfbKneesOnset
        • SfbNeckAmount
        • SfbNoiseGain
        • SfbPeriod
        • SfbSpineAmount
        • ShotFromBehind
    • ShotHeadLookHelper
      • Constructors
        • ShotHeadLookHelper
      • Properties
        • HeadLook
        • HeadLookAtHeadPosMaxTimer
        • HeadLookAtHeadPosMinTimer
        • HeadLookAtWoundMaxTimer
        • HeadLookAtWoundMinTimer
        • UseHeadLook
    • ShotHelper
      • Constructors
        • ShotHelper
      • Properties
        • AllowInjuredArm
        • AllowInjuredLeg
        • AllowInjuredLowerLegReach
        • AllowInjuredThighReach
        • AlwaysResetLooseness
        • AlwaysResetNeckLooseness
        • AngVelScale
        • AngVelScaleMask
        • ArmStiffness
        • BodyStiffness
        • BulletProofVest
        • ChickenArms
        • CpainDuration
        • CpainMag
        • CpainSmooth2Time
        • CpainSmooth2Zero
        • CpainTwistMag
        • Crouching
        • CStrLowerMax
        • CStrLowerMin
        • CStrUpperMax
        • CStrUpperMin
        • DeathTime
        • ExagDuration
        • ExagMag
        • ExagSmooth2Zero
        • ExagTwistMag
        • ExagZeroTime
        • FallingReaction
        • Fling
        • FlingTime
        • FlingWidth
        • GrabHoldTime
        • InitialNeckDamping
        • InitialNeckDuration
        • InitialNeckRampDuration
        • InitialNeckStiffness
        • InitialWeaknessRampDuration
        • InitialWeaknessZeroDuration
        • KMult4Legs
        • KMultOnLoose
        • Looseness4Fall
        • Looseness4Stagger
        • LoosenessAmount
        • Melee
        • MinArmsLooseness
        • MinLegsLooseness
        • NeckDamping
        • NeckStiffness
        • ReachForWound
        • SpineBlendExagCPain
        • SpineBlendZero
        • SpineDamping
        • StableHandsAndNeck
        • TimeBeforeReachForWound
        • UseCStrModulation
        • UseExtendedCatchFall
    • ShotInGutsHelper
      • Constructors
        • ShotInGutsHelper
      • Properties
        • ShotInGuts
        • SigForceBalancePeriod
        • SigHipAmount
        • SigKneeAmount
        • SigKneesOnset
        • SigNeckAmount
        • SigPeriod
        • SigSpineAmount
    • ShotNewBulletHelper
      • Constructors
        • ShotNewBulletHelper
      • Properties
        • BodyPart
        • BulletVel
        • HitPoint
        • LocalHitPointInfo
        • Normal
    • ShotRelaxHelper
      • Constructors
        • ShotRelaxHelper
      • Properties
        • RelaxPeriodLower
        • RelaxPeriodUpper
    • ShotShockSpinHelper
      • Constructors
        • ShotShockSpinHelper
      • Properties
        • AddShockSpin
        • AlwaysAddShockSpin
        • BracedSideSpinMult
        • RandomizeShockSpinDirection
        • ShockSpin1FootMult
        • ShockSpinAirMult
        • ShockSpinDecayMult
        • ShockSpinFootGripMult
        • ShockSpinLiftForceMult
        • ShockSpinMax
        • ShockSpinMaxTwistVel
        • ShockSpinMin
        • ShockSpinScaleByLeverArm
        • ShockSpinScalePerComponent
    • ShotSnapHelper
      • Constructors
        • ShotSnapHelper
      • Properties
        • Snap
        • SnapAirborneMult
        • SnapBalancingMult
        • SnapDirectionRandomness
        • SnapHipType
        • SnapHitPart
        • SnapLeftArm
        • SnapLeftLeg
        • SnapMag
        • SnapMovingMult
        • SnapMovingThresh
        • SnapNeck
        • SnapPhasedLegs
        • SnapRightArm
        • SnapRightLeg
        • SnapSpine
        • SnapUseBulletDir
        • SnapUseTorques
        • UnSnapInterval
        • UnSnapRatio
    • SmartFallHelper
      • Constructors
        • SmartFallHelper
      • Properties
        • AdaptiveCircling
        • AimAngleBase
        • AlanRickman
        • ArmAmplitude
        • ArmAngSpeed
        • ArmBendElbows
        • ArmPhase
        • Arms2LegsPhase
        • Arms2LegsSync
        • ArmsUp
        • Balance
        • BlendHeadWhenStopped
        • Bodydamping
        • BodyStiffness
        • CatchFallCutOff
        • Catchfalltime
        • CfZAxisSpinReduction
        • ChangeExtremityFriction
        • CrashOrLandCutOff
        • FootVelCompScale
        • ForceHeadAvoid
        • FowardOffsetOfLegIK
        • FowardRoll
        • FowardVelRotation
        • Hula
        • IgnorWorldCollisions
        • InitialState
        • LandingNormal
        • LegAngSpeed
        • LegAsymmetry
        • LegL
        • LegRadius
        • LegStrength
        • MaxSpeedForRecoverableFall
        • MinSpeedForBrace
        • OrientateBodyToFallDirection
        • OrientateMax
        • OrientateTwist
        • PdDamping
        • PdStrength
        • RdsForceMag
        • RdsForceVelThreshold
        • RdsStartingFriction
        • RdsStartingFrictionMin
        • RdsTargetLinearVelocity
        • RdsTargetLinVeDecayTime
        • RdsUseStartingFriction
        • ReboundMask
        • ReboundScale
        • SideD
        • SplatWhenStopped
        • SpreadLegs
        • StopRollingTime
        • Teeter
        • TeeterOffset
        • UseZeroPose_withFowardRoll
    • StaggerFallHelper
      • Constructors
        • StaggerFallHelper
      • Properties
        • AlwaysBendForwards
        • ArmDamping
        • ArmDampingStart
        • ArmStiffness
        • ArmStiffnessStart
        • HeadLookAtVelProb
        • HeadLookInstanceIndex
        • HeadLookPos
        • HipBendMult
        • Lean2multB
        • Lean2multF
        • LeanHipsMaxB
        • LeanHipsMaxF
        • LeanInDirMaxB
        • LeanInDirMaxF
        • LeanInDirRate
        • LowerBodyStiffness
        • LowerBodyStiffnessEnd
        • MaxPushoffVel
        • PerStepReduction1
        • PredictionTime
        • PushOffDist
        • RampTimeFromStartValues
        • RampTimeToEndValues
        • SpineBendMult
        • SpineDamping
        • SpineDampingStart
        • SpineStiffness
        • SpineStiffnessStart
        • StaggerStepProb
        • StepsTillStartEnd
        • TimeAtStartValues
        • TimeStartEnd
        • Turn2TargetProb
        • Turn2VelProb
        • TurnAwayProb
        • TurnLeftProb
        • TurnOffProb
        • TurnRightProb
        • UpperBodyReaction
        • UseBodyTurn
        • UseHeadLook
    • StayUprightHelper
      • Constructors
        • StayUprightHelper
      • Properties
        • ForceDamping
        • ForceFeetMult
        • ForceInAirShare
        • ForceLeanReduction
        • ForceMax
        • ForceMin
        • ForceSaturationVel
        • ForceSpine3Share
        • ForceStrength
        • ForceThresholdVel
        • LastStandHorizDamping
        • LastStandMaxTime
        • LastStandMode
        • LastStandSinkRate
        • NoSupportForceMult
        • StayUpAcc
        • StayUpAccMax
        • StepUpHelp
        • SupportPosition
        • TorqueDamping
        • TorqueOnlyInAir
        • TorqueSaturationVel
        • TorqueStrength
        • TorqueThresholdVel
        • TurnTowardsBullets
        • UseForces
        • UseTorques
        • VelocityBased
    • StopAllBehavioursHelper
      • Constructors
        • StopAllBehavioursHelper
    • Synchroisation
    • TeeterHelper
      • Constructors
        • TeeterHelper
      • Properties
        • CallHighFall
        • EdgeLeft
        • EdgeRight
        • LeanAway
        • LeanAwayScale
        • LeanAwayTime
        • PreTeeterTime
        • TeeterTime
        • UseExclusionZone
        • UseHeadLook
    • TorqueFilterMode
    • TorqueMode
    • TorqueSpinMode
    • TurnType
    • UpperBodyFlinchHelper
      • Constructors
        • UpperBodyFlinchHelper
      • Properties
        • ApplyStiffness
        • BackBendAmount
        • BodyDamping
        • BodyStiffness
        • DontBraceHead
        • HandDistanceFrontBack
        • HandDistanceLeftRight
        • HandDistanceVertical
        • HeadLookAwayFromTarget
        • NewHit
        • NoiseScale
        • Pos
        • ProtectHeadToggle
        • TurnTowards
        • UseHeadLook
        • UseLeftArm
        • UseRightArm
    • WeaponMode
    • YankedHelper
      • Constructors
        • YankedHelper
      • Properties
        • ArmDamping
        • ArmDampingStart
        • ArmStiffness
        • ArmStiffnessStart
        • ComVelRDSThresh
        • FootFriction
        • GroundArmDamping
        • GroundArmStiffness
        • GroundFriction
        • GroundLegDamping
        • GroundLegStiffness
        • GroundSpineDamping
        • GroundSpineStiffness
        • HeadLookAtVelProb
        • HeadLookInstanceIndex
        • HeadLookPos
        • HipAmplitude
        • HipPitchBack
        • HipPitchForward
        • HulaPeriod
        • LowerBodyStiffness
        • LowerBodyStiffnessEnd
        • MaxRelaxPeriod
        • MinRelaxPeriod
        • PerStepReduction
        • RampTimeFromStartValues
        • RampTimeToEndValues
        • RollHelp
        • SpineAmplitude
        • SpineBend
        • SpineDamping
        • SpineDampingStart
        • SpineStiffness
        • SpineStiffnessStart
        • StepsTillStartEnd
        • TimeAtStartValues
        • TimeStartEnd
        • TurnThresholdMax
        • TurnThresholdMin
        • UseHeadLook